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Issues list
Bogus code in StateMachine::xfer
Investigate
ZH
Relates to Zero Hour
#891
opened May 20, 2025 by
xezon
Game reset causes the execution of runtime behaviours during cleanup
Design
Is a matter of game design
Investigate
Major
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
#884
opened May 20, 2025 by
Mauller
static const char* const may be replaced with static const char[]
Investigate
Minor
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
Refactor
Improves the structure of the code, with negligible changes in function.
#847
opened May 12, 2025 by
xezon
SimpleObjectIterator is 16 bytes but allocated in memory pools
Investigate
Performance
Is a performance concern
Refactor
Improves the structure of the code, with negligible changes in function.
#843
opened May 11, 2025 by
xezon
Particle::loadPostProcess looks odd
Investigate
Minor
Severity: Minor < Major < Critical < Blocker
#842
opened May 11, 2025 by
xezon
GameMessage::getCommandTypeAsAsciiString looks inefficient
Investigate
Minor
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
#838
opened May 10, 2025 by
xezon
Investigate data padding within classes and structs
Investigate
Memory
Is memory related
Minor
Severity: Minor < Major < Critical < Blocker
#829
opened May 8, 2025 by
Mauller
Check for mismatches in replays from Gentool Server
Investigate
Major
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
#828
opened May 8, 2025 by
helmutbuhler
Some AIGuard states have function prototypes instead of function calls in their LoadPostProcess().
AI
Is AI related
Gen
Relates to Generals
Investigate
ZH
Relates to Zero Hour
#815
opened May 4, 2025 by
Mauller
ScopedMutex in Zero Hour looks dangerous, has timeout of 500 milliseconds
Investigate
ZH
Relates to Zero Hour
#805
opened May 3, 2025 by
xezon
The -quickstart command line argument unexpectedly disables window animations
Design
Is a matter of game design
Investigate
Minor
Severity: Minor < Major < Critical < Blocker
#763
opened Apr 24, 2025 by
xezon
WW3D::Init is not properly initialized when lite is true
Bug
Something is not working right
Investigate
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#758
opened Apr 24, 2025 by
xezon
MissileAIUpdate::detonate() execute twice which means a missile detonate twice in some rare cases
Bug
Something is not working right
Investigate
#755
opened Apr 24, 2025 by
Ui-shigure-z
3 of 4 tasks
DDS texture fallback lookup code in Something is not working right
Investigate
Minor
Severity: Minor < Major < Critical < Blocker
DX8Wrapper::_Create_DX8_Surface
will not always work
Bug
#725
opened Apr 20, 2025 by
xezon
Avoid strlen(s) == 0
Do Later
Work on this later
Investigate
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Improves the structure of the code, with negligible changes in function.
#705
opened Apr 18, 2025 by
xezon
Investigate Seismic Simulation code within TerrainVisual
Enhancement
Is new feature or request
GameMismatchWith104Maybe
Maybe affects game state towards original 1.04
Investigate
Minor
Severity: Minor < Major < Critical < Blocker
#704
opened Apr 17, 2025 by
Mauller
Investigate insufficient memory cleanups on level unload
Investigate
Memory
Is memory related
Minor
Severity: Minor < Major < Critical < Blocker
#646
opened Apr 10, 2025 by
xezon
Clean up code around ALLOW_TEMPORARIES
Investigate
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Improves the structure of the code, with negligible changes in function.
Test
Is testing related
#602
opened Apr 5, 2025 by
xezon
Error prone code with GameMessage::getArgument
Debug
Is mostly debug functionality
Investigate
Minor
Severity: Minor < Major < Critical < Blocker
Investigate set_SSE2_Enabled to combat math related mismatch
Bug
Something is not working right
Investigate
Major
Severity: Minor < Major < Critical < Blocker
#277
opened Mar 1, 2025 by
xezon
ProTip!
What’s not been updated in a month: updated:<2025-04-22.