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Issues list

Bogus code in StateMachine::xfer Investigate ZH Relates to Zero Hour
#891 opened May 20, 2025 by xezon
Game reset causes the execution of runtime behaviours during cleanup Design Is a matter of game design Investigate Major Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime
#884 opened May 20, 2025 by Mauller
static const char* const may be replaced with static const char[] Investigate Minor Severity: Minor < Major < Critical < Blocker Performance Is a performance concern Refactor Improves the structure of the code, with negligible changes in function.
#847 opened May 12, 2025 by xezon
SimpleObjectIterator is 16 bytes but allocated in memory pools Investigate Performance Is a performance concern Refactor Improves the structure of the code, with negligible changes in function.
#843 opened May 11, 2025 by xezon
Particle::loadPostProcess looks odd Investigate Minor Severity: Minor < Major < Critical < Blocker
#842 opened May 11, 2025 by xezon
GameMessage::getCommandTypeAsAsciiString looks inefficient Investigate Minor Severity: Minor < Major < Critical < Blocker Performance Is a performance concern
#838 opened May 10, 2025 by xezon
Investigate data padding within classes and structs Investigate Memory Is memory related Minor Severity: Minor < Major < Critical < Blocker
#829 opened May 8, 2025 by Mauller
Check for mismatches in replays from Gentool Server Investigate Major Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime
#828 opened May 8, 2025 by helmutbuhler
The -quickstart command line argument unexpectedly disables window animations Design Is a matter of game design Investigate Minor Severity: Minor < Major < Critical < Blocker
#763 opened Apr 24, 2025 by xezon
WW3D::Init is not properly initialized when lite is true Bug Something is not working right Investigate Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#758 opened Apr 24, 2025 by xezon
DDS texture fallback lookup code in DX8Wrapper::_Create_DX8_Surface will not always work Bug Something is not working right Investigate Minor Severity: Minor < Major < Critical < Blocker
#725 opened Apr 20, 2025 by xezon
Avoid strlen(s) == 0 Do Later Work on this later Investigate Minor Severity: Minor < Major < Critical < Blocker Refactor Improves the structure of the code, with negligible changes in function.
#705 opened Apr 18, 2025 by xezon
Investigate Seismic Simulation code within TerrainVisual Enhancement Is new feature or request GameMismatchWith104Maybe Maybe affects game state towards original 1.04 Investigate Minor Severity: Minor < Major < Critical < Blocker
#704 opened Apr 17, 2025 by Mauller
Investigate insufficient memory cleanups on level unload Investigate Memory Is memory related Minor Severity: Minor < Major < Critical < Blocker
#646 opened Apr 10, 2025 by xezon
Clean up code around ALLOW_TEMPORARIES Investigate Minor Severity: Minor < Major < Critical < Blocker Refactor Improves the structure of the code, with negligible changes in function. Test Is testing related
#602 opened Apr 5, 2025 by xezon
Error prone code with GameMessage::getArgument Debug Is mostly debug functionality Investigate Minor Severity: Minor < Major < Critical < Blocker
#586 opened Apr 3, 2025 by xezon Stability fixes
Investigate set_SSE2_Enabled to combat math related mismatch Bug Something is not working right Investigate Major Severity: Minor < Major < Critical < Blocker
#277 opened Mar 1, 2025 by xezon
ProTip! What’s not been updated in a month: updated:<2025-04-22.