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nit: remove empty lines leftover after comment removal
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6 files changed

+1
-15
lines changed

6 files changed

+1
-15
lines changed

Core/GameEngine/Source/GameNetwork/DownloadManager.cpp

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Original file line numberDiff line numberDiff line change
@@ -37,11 +37,7 @@ DownloadManager::DownloadManager()
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{
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m_download = NEW CDownload(this);
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m_wasError = m_sawEnd = false;
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m_queuedDownloads.clear();
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m_statusString = TheGameText->fetch("FTP:StatusIdle");
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// ----- Initialize Winsock -----

Core/GameEngine/Source/GameNetwork/NetCommandWrapperList.cpp

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Original file line numberDiff line numberDiff line change
@@ -37,8 +37,6 @@
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NetCommandWrapperListNode::NetCommandWrapperListNode(NetWrapperCommandMsg *msg)
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{
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m_next = NULL;
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m_numChunks = msg->getNumChunks();
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m_chunksPresent = NEW Bool[m_numChunks]; // pool[]ify
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m_numChunksPresent = 0;

Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupSaveLoad.cpp

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Original file line numberDiff line numberDiff line change
@@ -871,9 +871,6 @@ WindowMsgHandledType SaveLoadMenuSystem( GameWindow *window, UnsignedInt msg,
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buttonFrame->winEnable( TRUE );
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updateMenuActions();
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// do the load game
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if( controlID == buttonLoadConfirm )
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{

Generals/Code/GameEngine/Source/GameLogic/Object/Update/BattlePlanUpdate.cpp

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Original file line numberDiff line numberDiff line change
@@ -156,7 +156,6 @@ BattlePlanUpdate::BattlePlanUpdate( Thing *thing, const ModuleData* moduleData )
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m_visionObjectID = INVALID_ID;
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m_specialPowerModule = NULL;
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//
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}
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//-------------------------------------------------------------------------------------------------

GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupSaveLoad.cpp

Lines changed: 1 addition & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -829,7 +829,7 @@ WindowMsgHandledType SaveLoadMenuSystem( GameWindow *window, UnsignedInt msg,
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buttonFrame->winEnable( TRUE );
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updateMenuActions();
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// close save menuu
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// close save menu
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closeSaveMenu( window );
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// get save filename
@@ -887,9 +887,6 @@ WindowMsgHandledType SaveLoadMenuSystem( GameWindow *window, UnsignedInt msg,
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buttonFrame->winEnable( TRUE );
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updateMenuActions();
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// do the load game
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if( controlID == buttonLoadConfirm )
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{

GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/BattlePlanUpdate.cpp

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -156,7 +156,6 @@ BattlePlanUpdate::BattlePlanUpdate( Thing *thing, const ModuleData* moduleData )
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m_visionObjectID = INVALID_ID;
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m_specialPowerModule = NULL;
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//
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}
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//-------------------------------------------------------------------------------------------------

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