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Merge pull request godotengine#78547 from Chaosus/vs_drag_enhancement
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Chaosus authored Jul 20, 2023
2 parents dd05012 + 0110113 commit f8dbed4
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Showing 7 changed files with 60 additions and 6 deletions.
7 changes: 7 additions & 0 deletions doc/classes/VisualShaderNode.xml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,13 @@
Clears the default input ports value.
</description>
</method>
<method name="get_default_input_port" qualifiers="const">
<return type="int" />
<param index="0" name="type" type="int" enum="VisualShaderNode.PortType" />
<description>
Returns the input port which should be connected by default when this node is created as a result of dragging a connection from an existing node to the empty space on the graph.
</description>
</method>
<method name="get_default_input_values" qualifiers="const">
<return type="Array" />
<description>
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8 changes: 8 additions & 0 deletions doc/classes/VisualShaderNodeCustom.xml
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,14 @@
Defining this method is [b]required[/b].
</description>
</method>
<method name="_get_default_input_port" qualifiers="virtual const">
<return type="int" />
<param index="0" name="type" type="int" enum="VisualShaderNode.PortType" />
<description>
Override this method to define the input port which should be connected by default when this node is created as a result of dragging a connection from an existing node to the empty space on the graph.
Defining this method is [b]optional[/b]. If not overridden, the connection will be created to the first valid port.
</description>
</method>
<method name="_get_description" qualifiers="virtual const">
<return type="String" />
<description>
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25 changes: 19 additions & 6 deletions editor/plugins/visual_shader_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3083,6 +3083,9 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
if (!is_native) {
vsnode->set_script(add_options[p_idx].script);
}
VisualShaderNodeCustom *custom_node = Object::cast_to<VisualShaderNodeCustom>(vsn);
ERR_FAIL_COND(!custom_node);
custom_node->update_ports();
}

bool is_texture2d = (Object::cast_to<VisualShaderNodeTexture>(vsnode.ptr()) != nullptr);
Expand Down Expand Up @@ -3211,16 +3214,26 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, _to_slot);
undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot);
} else {
// Attempting to connect to the first correct port.
int _to_slot = -1;

// Attempting to connect to the default input port or to the first correct port (if it's not found).
for (int i = 0; i < vsnode->get_input_port_count(); i++) {
if (visual_shader->is_port_types_compatible(output_port_type, vsnode->get_input_port_type(i))) {
undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, i);
undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, i);
undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, i);
undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, i);
break;
if (i == vsnode->get_default_input_port(output_port_type)) {
_to_slot = i;
break;
} else if (_to_slot == -1) {
_to_slot = i;
}
}
}

if (_to_slot >= 0) {
undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, _to_slot);
undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot);
undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, _to_slot);
undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot);
}
}

if (output_port_type == VisualShaderNode::PORT_TYPE_SAMPLER) {
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13 changes: 13 additions & 0 deletions scene/resources/visual_shader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -46,6 +46,10 @@ bool VisualShaderNode::is_simple_decl() const {
return simple_decl;
}

int VisualShaderNode::get_default_input_port(PortType p_type) const {
return 0;
}

void VisualShaderNode::set_output_port_for_preview(int p_index) {
port_preview = p_index;
}
Expand Down Expand Up @@ -378,6 +382,8 @@ bool VisualShaderNode::is_input_port_default(int p_port, Shader::Mode p_mode) co
}

void VisualShaderNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_default_input_port", "type"), &VisualShaderNode::get_default_input_port);

ClassDB::bind_method(D_METHOD("set_output_port_for_preview", "port"), &VisualShaderNode::set_output_port_for_preview);
ClassDB::bind_method(D_METHOD("get_output_port_for_preview"), &VisualShaderNode::get_output_port_for_preview);

Expand Down Expand Up @@ -481,6 +487,12 @@ String VisualShaderNodeCustom::get_input_port_name(int p_port) const {
return input_ports[p_port].name;
}

int VisualShaderNodeCustom::get_default_input_port(PortType p_type) const {
int ret = 0;
GDVIRTUAL_CALL(_get_default_input_port, p_type, ret);
return ret;
}

int VisualShaderNodeCustom::get_output_port_count() const {
return output_ports.size();
}
Expand Down Expand Up @@ -649,6 +661,7 @@ void VisualShaderNodeCustom::_bind_methods() {
GDVIRTUAL_BIND(_get_input_port_count);
GDVIRTUAL_BIND(_get_input_port_type, "port");
GDVIRTUAL_BIND(_get_input_port_name, "port");
GDVIRTUAL_BIND(_get_default_input_port, "type");
GDVIRTUAL_BIND(_get_output_port_count);
GDVIRTUAL_BIND(_get_output_port_type, "port");
GDVIRTUAL_BIND(_get_output_port_name, "port");
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3 changes: 3 additions & 0 deletions scene/resources/visual_shader.h
Original file line number Diff line number Diff line change
Expand Up @@ -289,6 +289,7 @@ class VisualShaderNode : public Resource {
virtual int get_input_port_count() const = 0;
virtual PortType get_input_port_type(int p_port) const = 0;
virtual String get_input_port_name(int p_port) const = 0;
virtual int get_default_input_port(PortType p_type) const;

virtual void set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value = Variant());
Variant get_input_port_default_value(int p_port) const; // if NIL (default if node does not set anything) is returned, it means no default value is wanted if disconnected, thus no input var must be supplied (empty string will be supplied)
Expand Down Expand Up @@ -367,6 +368,7 @@ class VisualShaderNodeCustom : public VisualShaderNode {
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_default_input_port(PortType p_type) const override;

virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
Expand All @@ -384,6 +386,7 @@ class VisualShaderNodeCustom : public VisualShaderNode {
GDVIRTUAL0RC(int, _get_input_port_count)
GDVIRTUAL1RC(PortType, _get_input_port_type, int)
GDVIRTUAL1RC(String, _get_input_port_name, int)
GDVIRTUAL1RC(int, _get_default_input_port, PortType)
GDVIRTUAL0RC(int, _get_output_port_count)
GDVIRTUAL1RC(PortType, _get_output_port_type, int)
GDVIRTUAL1RC(String, _get_output_port_name, int)
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8 changes: 8 additions & 0 deletions scene/resources/visual_shader_nodes.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4137,6 +4137,10 @@ String VisualShaderNodeStep::get_input_port_name(int p_port) const {
return String();
}

int VisualShaderNodeStep::get_default_input_port(PortType p_type) const {
return 1;
}

int VisualShaderNodeStep::get_output_port_count() const {
return 1;
}
Expand Down Expand Up @@ -4292,6 +4296,10 @@ String VisualShaderNodeSmoothStep::get_input_port_name(int p_port) const {
return String();
}

int VisualShaderNodeSmoothStep::get_default_input_port(PortType p_type) const {
return 2;
}

int VisualShaderNodeSmoothStep::get_output_port_count() const {
return 1;
}
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2 changes: 2 additions & 0 deletions scene/resources/visual_shader_nodes.h
Original file line number Diff line number Diff line change
Expand Up @@ -1661,6 +1661,7 @@ class VisualShaderNodeStep : public VisualShaderNode {
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_default_input_port(PortType p_type) const override;

virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
Expand Down Expand Up @@ -1707,6 +1708,7 @@ class VisualShaderNodeSmoothStep : public VisualShaderNode {
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_default_input_port(PortType p_type) const override;

virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
Expand Down

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