Releases: ThePotatoKing55/SwiftGLFW
Releases · ThePotatoKing55/SwiftGLFW
v4.3.0
v4.2.0
What's changed
- Fixed missing CGLFW imports on Linux and Windows (thanks @anders0nmat!)
- Updated README
- Reworked the handler callbacks in
GLFWWindow
— they now include arguments for the calling window and structs likeSize
are broken up - Added
Margins
struct, which is used by the newwindow.margins
member openGLVersion
hint is nowcontextVersion
and an(Int, Int)
tuple instead of a special struct- Added the missing window hints
alphaBits
anddoubleBuffer
- Fixed the
stereoRendering
hint having a default value oftrue
. Not entirely sure why I had it that way to begin with. - You can now set
window.shouldClose
directly instead of having to callwindow.close()
Documentation
There's documentation now! Check out this repo's wiki! Code comments and so on will be added soon.
v4.1.0 — Concurrency
Rebuilt a lot of the implementation to be a bit more performant and added support for Swift Concurrency.
v4.0.0-3.3.4
Reworked some stuff to make things cleaner to use.
3.3.5
fix gamepad compile issue
3.3.4
update readme