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A new backend has been implemented to re-introduce XInput device support on Unity 2022.2 and onward.
Just about all functionality provided by the native backend in 2022.1 and earlier is supported in this new backend, so all layouts built for it will work here.
Gamepad devices are ignored by this backend, as they will still be handled by the native backend through Windows.Gaming.Input.
Fixed
The GameInput backend no longer consumes excessive amounts of CPU due to not actually performing any thread sleeps.