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# Mega Man X3 | ||
# Mega Man X2 | ||
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WIP | ||
## Where is the options page? | ||
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The [player options page for this game](../player-options) contains all the options you need to configure and export a | ||
config file. | ||
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## What does randomization do to this game? | ||
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Access to each Maverick Stage, weapons obtained from Mavericks and upgrades obtained from Dr. Light's capsules | ||
are randomized in the multiworld. The requirements for entering X-Hunter Base can be randomized to require different | ||
amount of items (Medals from Mavericks, Weapon count, Upgrade count, Heart Tank and Sub Tank count). | ||
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The game will be marked as completed when Sigma Virus is defeated. | ||
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## What Mega Man X2 items can appear in other players' worlds? | ||
- Maverick Access Codes | ||
- Maverick Weapons | ||
- Armor Upgrades (Helmet/Arms/Body/Legs) | ||
- Heart Tanks | ||
- Sub Tanks | ||
- 1-Ups | ||
- HP Refill | ||
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## What is considered a location check in Mega Man X2? | ||
- Defeating a Boss Enemy | ||
- Using a Dr. Light Capsule | ||
- Collecting a Heart Tank or a Sub Tank item | ||
- Optionally, collecting a Pickup Item (1-Up/HP/Weapon) present within stages | ||
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## When the player receives an item, what happens? | ||
A sound effect will play based on the type of item received, and the effects of the item will be immediately applied, | ||
such as unlocking the use of a weapon mid-stage. If the effects of the item cannot be fully applied (such as receiving | ||
a HP refill while at full health), the remaining are withheld until they can be applied. | ||
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## Quality of Life | ||
The implementation features several enhancements to the original game's systems which attempt to make Mega Man X2 a | ||
much smoother experience. | ||
- **Checkpoint Selector:** Allows you to travel to any previously visited checkpoint in the game by selecting a | ||
checkpoint at the stage select screen. Switch between different checkpoints with `L` or `R`. | ||
- **Enhanced Helmet:** By getting the Helmet Upgrade item, the Checkpoint Selector will allow you to travel to any | ||
checkpoint regardless if you have visited them or not. | ||
- **X-Hunter Base Selector:** You can switch which X-Hunter Base level you will travel to by pressing `SELECT` at the | ||
stage select screen. | ||
- **X-Hunter Selector:** You can decide which X-Hunter you will face by pressing `SELECT` at the stage select screen. | ||
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## What is EnergyLink? | ||
EnergyLink is an energy storage supported by certain games that is shared across all worlds in a multiworld. In Mega Man | ||
X2, when enabled, deposits a certain amount of Energy to the EnergyLink pool. Only a quarter of the collected Energy is | ||
successfully sent to the EnergyLink pool. | ||
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Energy from the EnergyLink pool can be transmuted into HP and Weapon Energy with the same conversion rate. | ||
The transmutation can happen within the game itself and the client. In the client, you use `/heal <amount>` to request | ||
a heal by `<amount>` or use a `/refill <amount>` to request a weapon refill. In the game, you press `SELECT` on the item | ||
you want to request a refill of during the pause menu screen (X.Buster and G. Crush. will provide HP). | ||
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Weapon refills will be applied to either the current weapon, the current selected weapon on the pause menu or will be | ||
filled from top to bottom according to the pause menu's order if none of them are selected or being used. | ||
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## Boss weakness plando | ||
You can enforce a singular weakness into a boss with this option, ignoring weaknesses generated by the world in case | ||
weaknesses are shuffled. The format is the following: | ||
```yaml | ||
boss_weakness_plando: | ||
Wheel Gator: Lemon (Dash) | ||
Crystal Snail: Magnet Mine | ||
``` | ||
This will force `Wheel Gator` to receive increased damage from the basic shot performed when dashing and will force | ||
`Crystal Snail` to receive increased damage from Magnet Mine. | ||
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## Unique Local Commands | ||
- `/resync` Deletes the current saved data in the server which will force every item to be given again. Only has | ||
effect during the title screen. | ||
- `/heal <amount>` Only present with EnergyLink. Request a HP refill using EnergyLink's pool. | ||
- `/refill <amount>` Only present with EnergyLink. Request a Weapon Energy refill using EnergyLink's pool. | ||
- `/trade <amount>` Exchanges HP for Weapon Energy. The conversion rate is 1:1. |
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