Skip to content

A small example of how to open/create an additional window in a Unreal Engine C++ project, and using a UMG UI widget as its contents.

License

Notifications You must be signed in to change notification settings

TheHellcat/UnrealEngine-UmgWindowSample

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

1 Commit
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Unreal Engine - UMG UI Window Sample

by HELLCAT / Michael @ Spaceflower Studio

What is this?

This is a small example of how to create/open a new, additional window during runtime of your Unreal Engine project and use any UMG UI Widget as its content to easily and conveniently populate the windows with whatever you want to put in there.

This sample is a C++ type project (the functions built in C++ can then be called from Blueprints, ofc) created using the "Early Access 2" version of Unreal Engine 5.

All C++ code should work fine with recent 4.2x versions of the engine, though.

The source code should be sufficiently commented to explain what's done, how and maybe even why.

How to try?

Just open the project in UE5 EA2, or newer, and hit the "play" button.

What else?

No idea what else to write here.

If you have any questions, feel free to contact me on the above linked Twitter.

About

A small example of how to open/create an additional window in a Unreal Engine C++ project, and using a UMG UI widget as its contents.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published