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Kamil "Enderek0" K edited this page Jan 29, 2024
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Welcome to the Conduction Gel wiki!
Unfortunatelly I won't be providing much support when it comes to documentation of the script itself. You can always find me on the Discord: enderek or in various Portal communities such as P2CE's official server, PMaM, TWP, and others.
Here's a general view on the internal functions
| Function | Usage | Description |
|---|---|---|
| TrackEntity(handle, boolean) | void TrackEntity(entity, gel(true)/water(false)) | This function when given a gel bomb will track it's position and apply that to the script to place the triggers. |
| AppendEmitter(handle) | void AppendEmitter(entity) | This function tells the script that this entity (must be logic_branch) is a center of an Emitter and its I/O will operate the emitter. |
| AppendCatcher(handle) | void AppendCatcher(entity) | The same as AppendEmitter() but for catchers. |
| ThrowBall(boolean) | void ThrowBall(gel(true)/water(false)) | Launches a gel blob in the looking direction of player. Use with game_ui. Developer cvar must be > 0 |
| WipeTriggers() | void WipeTrigger() | Restores the script to the start, wipes everything. |