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This repository was archived by the owner on Dec 28, 2025. It is now read-only.
Kamil "Enderek0" K edited this page Jan 29, 2024 · 2 revisions

Welcome to the Conduction Gel wiki!

Check the pages on the pages list to see how to use the script and conduction gel.

If you are interested in contributing.

Unfortunatelly I won't be providing much support when it comes to documentation of the script itself. You can always find me on the Discord: enderek or in various Portal communities such as P2CE's official server, PMaM, TWP, and others.

Here's a general view on the internal functions

Function Usage Description
TrackEntity(handle, boolean) void TrackEntity(entity, gel(true)/water(false)) This function when given a gel bomb will track it's position and apply that to the script to place the triggers.
AppendEmitter(handle) void AppendEmitter(entity) This function tells the script that this entity (must be logic_branch) is a center of an Emitter and its I/O will operate the emitter.
AppendCatcher(handle) void AppendCatcher(entity) The same as AppendEmitter() but for catchers.
ThrowBall(boolean) void ThrowBall(gel(true)/water(false)) Launches a gel blob in the looking direction of player. Use with game_ui. Developer cvar must be > 0
WipeTriggers() void WipeTrigger() Restores the script to the start, wipes everything.

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