I'm Tison, a hobby developer focused on immersive, realistic, and performance-optimized gameplay mechanics.
I build systems that:
- Integrate naturally into base game logic
- Enhance realism without unnecessary complexity
- Prioritize performance and long-term stability
- Follow modular, maintainable Lua architecture
Immersion first. Performance always.
- Soil & nutrient simulations
- Economic balancing models
- Worker AI cost frameworks
- Dynamic environmental events
- Lightweight scripting
- Modular architecture
- Optimization & profiling
- Scalable system design
| Mod | Overview | Status | Development |
|---|---|---|---|
| FS25_NPCFavor | Deep, immersive NPC relationship & interaction system that adds meaningful progression and realism. | β Released | π’ Active |
| FS25_SoilFertilizer | Advanced soil chemistry and nutrient simulation for realistic crop management. | β Released | π’ Active |
| FS25_SeasonalCropStress | Dynamic seasonal crop stress & irrigation management system affecting yield and growth. | π§ Work in Progress | π’ Active |
| FS25_WorkerCosts | Dynamic, skill-based worker wage system with scaling efficiency and economic impact. | β Released | π’ Active |
| FS25_IncomeMod | Fully configurable economy rebalancing system for realistic financial progression. | β Released | π’ Active |
| FS25_RandomWorldEvents | 80+ dynamic environmental & world event systems for immersive gameplay variety. | β Released | βΈ Paused |
| FS25_FarmTablet | Fully interactive in-game tablet for farm management, stats, and utilities. | β Released | βΈ Paused |
| Bot | Overview | Status | Development |
|---|---|---|---|
| GitBot | Real-time GitHub event forwarding with clean embeds, filters, and repo tracking. | β Released | π’ Active |
| ClaudeBot | Dual-personality AI assistant with advanced conversational handling. | β Released | π’ Active |
| TicketBot | Advanced ticket management system built for the FS25 Modding Community. | β Released | π’ Active |
| ModBot | Comprehensive moderation bot with logging, automod, case tracking, and admin tools. | β Released | π’ Active |
- Advanced Lua performance optimization
- Farming Simulator 25 systems design
- Scalable gameplay architecture
- Realistic economic modeling
- Im a proud dad (24) with a lovely daughter and a beautyfull girlfriend <3.
- Lifelong learner, I learn alot from our human species.
- Builder of immersive farming systems, Not just basic scripting...
I build for passion, long-term quality, and immersive gameplay depth.
πΎ Crafted for Farming Simulator realism
Look at my repo's and updates the README and INDEX to reflect everything correctly



