Releases: TheAzack9/SMS_Randomizer
Beta v0.3.2
This is mostly console relevant.
NB: This will reset your bettersms settings, so remember to reset 60 fps if you are a 60 fps gang :)
Follow updates here: https://discord.gg/bg3AddNH2x
Bugfixes:
- Fixed gamma being extremely bright on console (Setting for gamma is removed)
- Fixed crash when game tries to autosave with no memory card
Beta v0.3.1
Follow updates here: https://discord.gg/bg3AddNH2x
Changelog:
- Change dive to be rollout
- You now start with dive (but not rollout) from the start. (This is a temporary change probably until the logic overhaul)
- Tweaked shine select in 30 fps to match speed of 60 fps (ALL THE ZOOMIES, it seems to be slightly slower in 30fps, but idc for now. will fix it next release)
- Removed shadow mario from plaza states
- Make exit level work in all levels except the first one (to avoid logic issues)
- Fix sandbird and (hopefully) red coin fish in 60 fps
- Fix crash on wall kicks
- Fix a logic issue in shine select
- Fix crash in pianta village when it is randomized to sirena
- Fixed dying / exiting sometimes booting you to the wrong area
- Probably some more things i cannot remember off the top of my head...
Beta v0.3.0
Updated version of v0.2.1
Follow updates here: https://discord.gg/bg3AddNH2x
Changelog:
- Fixed bug where unlocks was less random, especially in the beginning, due to placed skills not being considered for distance of 1 unlocks. Making it even worse due to the player always starting with hidden Talking unlock. [Tyvm Lulzy for discovering.]
- Fixed triple jump not working without spin jump unlock... [Tyvm Graviatius for discovering]
NB: This release breaks previous seeds, so please start a new save when upgrading to ensure progression being possible.
Beta v0.2.1
Updated version of Beta v0.2.0
Changelog:
- Fixed crash when collecting the rollercoaster powerup due to string overflow.
- Added Shadow mario health bar
- Fixed spring clip not working
- Fixed problem where Shadow Mario could glitch when doing wall kicks.
Beta v0.2.0
Updated version of the v0.1.0 beta:
Changelog:
- 120 shines should (hopefully) be possible on all seeds
- Debug level was removed from the rotation
- Added possibility to get back to start level from lilypad pipe
- First level might not be airstrip anylonger
- Fixed level titles
- Fixed Yoshi always wanting same fruit
- Fixed multiple progression issues like plaza shines not being in rotation, pinna8 shine being impossible to get and probably more
- Made random seed be default in settings when first loading the mod
- Fixed ferris wheel not being fast on the correct mission (Stupid sms hard coding...)
- Fixed random seed rerolling on game over
- Fixed Shadow mario and Piantissimo pathing not working in cases where he does wall kicks.
- Improved visibility of unlock by adding a back shadow.
And possibly more that i cannot remember
Beta V0.1.0
Initial beta for Randomizer to get community input.
This is a level randomizer, that means it will shuffle around which level you go to, but the shines in each level stay the same. All level shines should be part of the randomizer, but not 100s or blue coins as of now.
This mod restricts marios moveset, so you only start with running and jumping and you have to collect rainbow shines to unlock the rest of marios moves.
Each game should calculate the progression, which should ensure that all seeds are possible, but there might still be quirks i have not thought of that makes the seeds impossible. If so please report them as an issue here on github.
Certain seeds might be calculated to be impossible because of the progression system not being optimal, in that case the game will crash when you start the game. Please report these seeds as well.