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Update README.md
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TerminatorNL authored Jul 23, 2019
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Expand Up @@ -5,6 +5,9 @@ At this moment, Tiquality is a server side only mod, but supports clients too (L

The core functionality is limiting a player's tick time in the world to evenly distribute time.

## Support
If you have an issue, I'd rather have you submit a new issue report on GitHub. If you think it's not worthy of an issue report on GitHub, there's a [discord channel](https://discord.gg/DEmXSvR) where you can contact me in a more informal way. Please note, issues discussed on GitHub are better because other people can find the same problem, and tune in without digging through hundreds of text messages (More organized)

## Download
You can download the latest release [here](https://www.curseforge.com/minecraft/mc-mods/tiquality/files/all). The _ONLY_ difference between **THIN** and **FAT** is that **FAT** ships [Mixin](https://github.com/SpongePowered/Mixin), which is a library that Tiquality needs in order to function. It's possible that another mod already ships Mixin or has another version. Generally speaking, Tiquality can handle most Mixin versions well.
A known mod to ship Mixin is **[SpongeForge](https://github.com/SpongePowered/SpongeForge)**. If you have SpongeForge or another mod that requires a different version of Mixin, choose the **THIN** release.
Expand Down Expand Up @@ -219,4 +222,4 @@ The data is stored in the world folder under `TiqualityStorage`. Inspired by min

### I have an idea! What can I do to help?
Make an issue at [GitHub](https://github.com/TerminatorNL/Tiquality/issues/) and I'll give you some feedback. (I might already have considered your idea!) After that, fork Tiquality and just make a pull request!
If you can't code, you can obviously still submit requests, and I will implement it as long as it fits the scope of the project.
If you can't code, you can obviously still submit requests, and I will implement it as long as it fits the scope of the project.

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