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Welcome to the DynamicCities wiki!
Read up on how the features available and how you can use them in your module.
There is quite a lot to cover, so it's best to start with the most simple stuff: Setting up an own culture, districts and buildings.
Afterward, you could move forward to more advanced stuff, like setting up your own economy (see this wiki for more details on that), gaining more control over the city development, influencing the population and gain knowledge over events that get sent during the simulation.
For hands on example with the setup shown in the Techdemo you can look at the stuff in the TutorialDynamicCities Module, which includes some prefabs, a trader npc with a market screen, simple player interaction with the market and a simple production chain.