This is a simple FPS game created to learn wgpu. As such, it isn't polished as a game.
About wgpu:
- Surface clearing
- Polygon drawing
- Instancing
- Multiple render pipelines
- Depth testing
- Image texture sampling
- Alpha blending
About other aspects:
- Creating cuboids, rectangles, spheres
- First-person movement
- Wall collisions
- Target shooting
On Windows, macOS or Linux:
- install Rust
- compile and run
model/create.rs
cargo build