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@ShuraLiu
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@ShuraLiu ShuraLiu commented Feb 1, 2021

通过增加几个Cache来减少对UClass的Property和Function的查询次数,提升instanceIndex、newInstanceIndex、classIndex三个方法的性能。不过不是很确定这样改是否符合之前这几个方法的预期。

@RPG3D
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RPG3D commented Jun 21, 2021

UClass里面的Function是用TMap<FName, UFunction*>保存, FName比起FString要快很多.

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2 participants