ue4.27 中使用 puerts 发现 type BuiltinBool = 0;
type BuiltinByte = 1;
type BuiltinInt = 2;
type BuiltinFloat = 3;
type BuiltinInt64 = 4;
type BuiltinString = 5;
type BuiltinText = 6;
type BuiltinName = 7;
const BuiltinBool = 0;
const BuiltinByte = 1;
const BuiltinInt = 2;
const BuiltinFloat = 3;
const BuiltinInt64 = 4;
const BuiltinString = 5;
const BuiltinText = 6;
const BuiltinName = 7;
这些类型的定义和数值的定义都是同名重复的,导致this.PixelBytes=NewArray(UE.BuiltinByte) 报错编译无法通过,赋值也无法赋值,这个问题该怎么解决
ue4.27 中使用 puerts 发现 type BuiltinBool = 0;
type BuiltinByte = 1;
type BuiltinInt = 2;
type BuiltinFloat = 3;
type BuiltinInt64 = 4;
type BuiltinString = 5;
type BuiltinText = 6;
type BuiltinName = 7;
这些类型的定义和数值的定义都是同名重复的,导致this.PixelBytes=NewArray(UE.BuiltinByte) 报错编译无法通过,赋值也无法赋值,这个问题该怎么解决