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# Uncomment the next line to define a global platform for your project | ||
# platform :ios, '9.0' | ||
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target 'Stopwatch' do | ||
# Comment the next line if you don't want to use dynamic frameworks | ||
use_frameworks! | ||
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# Pods for Stopwatch | ||
pod 'SnapKit' | ||
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end |
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PODS: | ||
- SnapKit (5.0.1) | ||
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DEPENDENCIES: | ||
- SnapKit | ||
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SPEC REPOS: | ||
trunk: | ||
- SnapKit | ||
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SPEC CHECKSUMS: | ||
SnapKit: 97b92857e3df3a0c71833cce143274bf6ef8e5eb | ||
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PODFILE CHECKSUM: 70ac4033f551479a325066b8fa35bd6a8b59e8e2 | ||
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COCOAPODS: 1.11.2 |
439 changes: 439 additions & 0 deletions
439
Practice-YSB/Stopwatch/Stopwatch.xcodeproj/project.pbxproj
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Practice-YSB/Stopwatch/Stopwatch.xcodeproj/project.xcworkspace/contents.xcworkspacedata
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...B/Stopwatch/Stopwatch.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>IDEDidComputeMac32BitWarning</key> | ||
<true/> | ||
</dict> | ||
</plist> |
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Practice-YSB/Stopwatch/Stopwatch.xcworkspace/contents.xcworkspacedata
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Practice-YSB/Stopwatch/Stopwatch.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>IDEDidComputeMac32BitWarning</key> | ||
<true/> | ||
</dict> | ||
</plist> |
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// | ||
// AppDelegate.swift | ||
// Stopwatch | ||
// | ||
// Created by 양수빈 on 2022/01/07. | ||
// | ||
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import UIKit | ||
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@main | ||
class AppDelegate: UIResponder, UIApplicationDelegate { | ||
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { | ||
// Override point for customization after application launch. | ||
return true | ||
} | ||
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// MARK: UISceneSession Lifecycle | ||
|
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func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { | ||
// Called when a new scene session is being created. | ||
// Use this method to select a configuration to create the new scene with. | ||
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) | ||
} | ||
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func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) { | ||
// Called when the user discards a scene session. | ||
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. | ||
// Use this method to release any resources that were specific to the discarded scenes, as they will not return. | ||
} | ||
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|
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} | ||
|
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Practice-YSB/Stopwatch/Stopwatch/Assets.xcassets/AccentColor.colorset/Contents.json
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{ | ||
"colors" : [ | ||
{ | ||
"idiom" : "universal" | ||
} | ||
], | ||
"info" : { | ||
"author" : "xcode", | ||
"version" : 1 | ||
} | ||
} |
98 changes: 98 additions & 0 deletions
98
Practice-YSB/Stopwatch/Stopwatch/Assets.xcassets/AppIcon.appiconset/Contents.json
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{ | ||
"images" : [ | ||
{ | ||
"idiom" : "iphone", | ||
"scale" : "2x", | ||
"size" : "20x20" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"scale" : "3x", | ||
"size" : "20x20" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"scale" : "2x", | ||
"size" : "29x29" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"scale" : "3x", | ||
"size" : "29x29" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"scale" : "2x", | ||
"size" : "40x40" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"scale" : "3x", | ||
"size" : "40x40" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"scale" : "2x", | ||
"size" : "60x60" | ||
}, | ||
{ | ||
"idiom" : "iphone", | ||
"scale" : "3x", | ||
"size" : "60x60" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "1x", | ||
"size" : "20x20" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "2x", | ||
"size" : "20x20" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "1x", | ||
"size" : "29x29" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "2x", | ||
"size" : "29x29" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "1x", | ||
"size" : "40x40" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "2x", | ||
"size" : "40x40" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "1x", | ||
"size" : "76x76" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "2x", | ||
"size" : "76x76" | ||
}, | ||
{ | ||
"idiom" : "ipad", | ||
"scale" : "2x", | ||
"size" : "83.5x83.5" | ||
}, | ||
{ | ||
"idiom" : "ios-marketing", | ||
"scale" : "1x", | ||
"size" : "1024x1024" | ||
} | ||
], | ||
"info" : { | ||
"author" : "xcode", | ||
"version" : 1 | ||
} | ||
} |
6 changes: 6 additions & 0 deletions
6
Practice-YSB/Stopwatch/Stopwatch/Assets.xcassets/Contents.json
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@@ -0,0 +1,6 @@ | ||
{ | ||
"info" : { | ||
"author" : "xcode", | ||
"version" : 1 | ||
} | ||
} |
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25
Practice-YSB/Stopwatch/Stopwatch/Base.lproj/LaunchScreen.storyboard
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<?xml version="1.0" encoding="UTF-8" standalone="no"?> | ||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM"> | ||
<dependencies> | ||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/> | ||
<capability name="Safe area layout guides" minToolsVersion="9.0"/> | ||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/> | ||
</dependencies> | ||
<scenes> | ||
<!--View Controller--> | ||
<scene sceneID="EHf-IW-A2E"> | ||
<objects> | ||
<viewController id="01J-lp-oVM" sceneMemberID="viewController"> | ||
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3"> | ||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/> | ||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> | ||
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/> | ||
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/> | ||
</view> | ||
</viewController> | ||
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/> | ||
</objects> | ||
<point key="canvasLocation" x="53" y="375"/> | ||
</scene> | ||
</scenes> | ||
</document> |
24 changes: 24 additions & 0 deletions
24
Practice-YSB/Stopwatch/Stopwatch/Base.lproj/Main.storyboard
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<?xml version="1.0" encoding="UTF-8"?> | ||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r"> | ||
<dependencies> | ||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/> | ||
<capability name="Safe area layout guides" minToolsVersion="9.0"/> | ||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/> | ||
</dependencies> | ||
<scenes> | ||
<!--View Controller--> | ||
<scene sceneID="tne-QT-ifu"> | ||
<objects> | ||
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController"> | ||
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC"> | ||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/> | ||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> | ||
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/> | ||
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/> | ||
</view> | ||
</viewController> | ||
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/> | ||
</objects> | ||
</scene> | ||
</scenes> | ||
</document> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>UIApplicationSceneManifest</key> | ||
<dict> | ||
<key>UIApplicationSupportsMultipleScenes</key> | ||
<false/> | ||
<key>UISceneConfigurations</key> | ||
<dict> | ||
<key>UIWindowSceneSessionRoleApplication</key> | ||
<array> | ||
<dict> | ||
<key>UISceneConfigurationName</key> | ||
<string>Default Configuration</string> | ||
<key>UISceneDelegateClassName</key> | ||
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string> | ||
<key>UISceneStoryboardFile</key> | ||
<string>Main</string> | ||
</dict> | ||
</array> | ||
</dict> | ||
</dict> | ||
</dict> | ||
</plist> |
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// | ||
// SceneDelegate.swift | ||
// Stopwatch | ||
// | ||
// Created by 양수빈 on 2022/01/07. | ||
// | ||
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import UIKit | ||
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class SceneDelegate: UIResponder, UIWindowSceneDelegate { | ||
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var window: UIWindow? | ||
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { | ||
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. | ||
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene. | ||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). | ||
guard let _ = (scene as? UIWindowScene) else { return } | ||
} | ||
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func sceneDidDisconnect(_ scene: UIScene) { | ||
// Called as the scene is being released by the system. | ||
// This occurs shortly after the scene enters the background, or when its session is discarded. | ||
// Release any resources associated with this scene that can be re-created the next time the scene connects. | ||
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). | ||
} | ||
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func sceneDidBecomeActive(_ scene: UIScene) { | ||
// Called when the scene has moved from an inactive state to an active state. | ||
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. | ||
} | ||
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func sceneWillResignActive(_ scene: UIScene) { | ||
// Called when the scene will move from an active state to an inactive state. | ||
// This may occur due to temporary interruptions (ex. an incoming phone call). | ||
} | ||
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func sceneWillEnterForeground(_ scene: UIScene) { | ||
// Called as the scene transitions from the background to the foreground. | ||
// Use this method to undo the changes made on entering the background. | ||
} | ||
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func sceneDidEnterBackground(_ scene: UIScene) { | ||
// Called as the scene transitions from the foreground to the background. | ||
// Use this method to save data, release shared resources, and store enough scene-specific state information | ||
// to restore the scene back to its current state. | ||
} | ||
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} | ||
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// | ||
// Stopwatch.swift | ||
// Stopwatch | ||
// | ||
// Created by 양수빈 on 2022/01/07. | ||
// | ||
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import Foundation | ||
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class Stopwatch: NSObject { | ||
var counter: Double | ||
var timer: Timer | ||
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override init() { | ||
counter = 0.0 | ||
timer = Timer() | ||
} | ||
} |
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혹시 좀 더
NSObject
를 상속받은 이유에 대해서 설명해주실 수 있을까용?NSObject
는objective-C
의 객체들을 위한 기본 프레임워크로 오브젝티브씨에서 객체로 동작하고 런타임에서 시스템과 상화작용을 돕는다구 해요 그래서 독자적인 클래스를 만들때NSObject
를 사용한다구 합니다!Hoxy... 이 이유말구 여기서
NSObject
가 사용될 이유가 있을까용?