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feat: warn train riders before a collision - #66
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Riders get a title flash, then a boss bar countdown and alarm, at least 30 s before their train would collide with another at current speeds and switch settings: oncoming, stopped, slower ahead, catching them from behind, or parked in chunks where it has not spawned. Riders of a standing train being run into are warned too. Warn only; no automatic braking. The forecast traces each moving train's route through set switches and steps both trains forward 0.1 s at a time, using the same rule as TrainCollision: a head (locomotive or lone car) touching any part of another train. A rising throttle is forecast at the full rate up to the engine's effective limit. Parked cars come from an in-memory index of saved track positions and are re-found by world position after digs re-id or shift their track. Settings live under collision-warning in trains.yml. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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📝 SummarySummary by CodeRabbit
WalkthroughThe pull request adds configurable train collision forecasts and rider warnings. It traces train paths, includes saved parked cars in collision checks, and updates warning displays during the vehicle tick cycle. ChangesTrain collision warnings
Priority: ➖ Normal Estimated code review effort: 4 (Complex) | ~45 minutes Change: Feature Sequence Diagram(s)sequenceDiagram
participant VehicleManager
participant TrainCollisionWarning
participant TrainHandler
participant VehicleRepository
participant CollisionForecast
participant Riders
VehicleManager->>TrainCollisionWarning: tick(vehicles)
TrainCollisionWarning->>TrainHandler: collisionPath(ahead)
TrainCollisionWarning->>VehicleRepository: trackedCars()
TrainCollisionWarning->>CollisionForecast: find earliest contact
TrainCollisionWarning->>Riders: update warning bars and alarms
Merge Risk: 🔵 Low · up to Train collision warnings look ready to merge with one follow-up. If a database transaction fails partway through, the in-memory list of parked cars can disagree with what is saved. Riders could then see a warning for a train that is not there, or miss a warning for one that is, until the server reloads the data. The feature only warns and never brakes, so the impact is limited. Rebuilding the parked-car index on rollback is a small fix.
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Actionable comments posted: 1
- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at
@src/main/java/net/tfminecraft/vehicleframework/database/VehicleRepository.java:
- Line 303: In runInTransaction’s rollback path, rebuild trackedCars from the
database using listAllLive(), alongside rebuilding occupiedChunks. Keep cache
restoration within the existing recovery try block so restoration failures are
suppressed onto the original transaction failure.
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📒 Files selected for processing (18)
src/main/java/net/tfminecraft/vehicleframework/VehicleFramework.javasrc/main/java/net/tfminecraft/vehicleframework/cache/Cache.javasrc/main/java/net/tfminecraft/vehicleframework/database/TrackedCar.javasrc/main/java/net/tfminecraft/vehicleframework/database/TrackedCarIndex.javasrc/main/java/net/tfminecraft/vehicleframework/database/VehicleRepository.javasrc/main/java/net/tfminecraft/vehicleframework/loaders/TrainsLoader.javasrc/main/java/net/tfminecraft/vehicleframework/managers/VehicleManager.javasrc/main/java/net/tfminecraft/vehicleframework/tracks/CollisionForecast.javasrc/main/java/net/tfminecraft/vehicleframework/tracks/TrainCollisionWarning.javasrc/main/java/net/tfminecraft/vehicleframework/tracks/TrainPath.javasrc/main/java/net/tfminecraft/vehicleframework/tracks/TrainRoute.javasrc/main/java/net/tfminecraft/vehicleframework/vehicles/handlers/TrainHandler.javasrc/main/resources/trains.ymlsrc/test/java/net/tfminecraft/vehicleframework/database/TrackedCarIndexTest.javasrc/test/java/net/tfminecraft/vehicleframework/tracks/CollisionForecastTest.javasrc/test/java/net/tfminecraft/vehicleframework/tracks/TrainCollisionWarningTest.javasrc/test/java/net/tfminecraft/vehicleframework/tracks/TrainPathTest.javasrc/test/java/net/tfminecraft/vehicleframework/vehicles/handlers/TrainReversePlacementTest.java
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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✅ Action performedComments resolved and changes approved. |
What
Everyone seated on a train is warned at least 30 s before it would collide with another train at current speeds and switch settings. The first warning flashes a Collision warning title (at most once every 10 s). A red boss bar then counts down, e.g. "Oncoming train: collision in 24 s", with an alarm that rings twice as often in the last 10 s. Warn only: no automatic braking.
Labels: Oncoming train, Stopped train ahead, Train ahead, Train closing from behind. Riders of a standing train that another train is heading for see "Train approaching".
How
TrainRoute.tracerecords the pieces of rail a walk covers.TrainHandler.collisionPathtraces from the trailing coupler past the leading one, following switches as set (including an armed one), and stops at track ends and broken rail.CollisionForecaststeps each pair of trains forward in 0.1 s steps, using the same rule asTrainCollision: a head (the locomotive, or a car on its own) touching any part of another train. Coupled cars without their locomotive pass through each other, so pushing cars into a standing train warns for the locomotive.seconds, so the first warning still comes the full time before.TrackedCarIndex, kept byVehicleRepositoryon save/upsert/tombstone and rebuilt at open. No SQLite is read during checks. A parked car whose spline has gone, or no longer runs under where it stood, is re-found on the nearest track. Live couplings override saved parents, and every parked car counts as a head.collision-warningintrains.yml: enabled, seconds 30, check-ticks 10, margin 2, parked-car-half-length 5, and the alarm sound and interval. Existing configs use these defaults.Testing
mvn clean verify: 1,590 tests, 100% line coverage.TrainReversePlacementTest.headOnTrainsAreWarnedBeforeTheyCollidemoves two real consists withsplineTickand explodes them with the realTrainCollision.tick. In all four cases (both at full throttle head-on, full throttle at a stopped train, the other train pulling away towards you, and cruising at half throttle then opening it up just after a check), the first warning comes at least 30 s before the explosion, never promises more time than is left, and is never more than 3.5 s early.Docs: TF-Minecraft/Docs#112
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