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Make armour just take a few seconds to put on - #86
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Putting armour on now takes 1s for a helmet, 4s for a chestplate, 3s for leggings and 2s for boots by default, down from 1/20/12/8. Sprinting, damage, dying and logging out still stop it. /pvp start no longer touches armour: it doesn't take off armour put on in the last few minutes, doesn't lock armour for the fight, and has no helmet exception for fighters in body armour. The armour.recent-seconds setting and the armour-locked, armour-stripped and armour-stripped-others messages are gone. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info
📝 Summary
Merge Risk: ⚪ Minimal · up to The shorter armour timers and removal of PvP armour restrictions appear consistent across the supplied changes. No issue identified here prevents merging after normal checks.
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Summary
Armour now just takes a few seconds to put on. The
/pvp startarmour rules from #72, #76 and #77 are removed.Kept
Removed
/pvp startno longer takes off armour put on in the lastarmour.recent-seconds.armour.recent-seconds, and the messagesarmour-locked,armour-strippedandarmour-stripped-others.Deploy note
Running servers keep their own
plugins/RPCharacters/pvp.yml. Setarmour.don-secondsto 1/4/3/2 there and delete the obsolete keys. Leftover keys are ignored.Testing
mvn verifylocally. Every armour and PvP test passes, andArmourDonninghas full line coverage again.main.🤖 Generated with Claude Code