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Character plots and Intrigue - #84
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
… hunting, staff log and tools Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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| [2026-10-11 12:38] Set the status of the character Recipient 7e4aaaef-10cb-44f8-97aa-032add923e6a to DEAD | ||
| [2026-10-11 12:38] Set the status of the character Recipient 7e4aaaef-10cb-44f8-97aa-032add923e6a to ALIVE | ||
| [2026-10-11 12:38] Set the status of the character New name to DEAD | ||
| [2026-10-11 12:38] Set the status of the character New name to ALIVE | ||
| [2026-10-11 13:26] Set the status of the character Recipient 111a7683-92d2-4940-ae3c-c0798ba43fcb to DEAD | ||
| [2026-10-11 13:26] Set the status of the character Recipient 111a7683-92d2-4940-ae3c-c0798ba43fcb to ALIVE | ||
| [2026-10-11 13:26] Set the status of the character New name to DEAD | ||
| [2026-10-11 13:26] Set the status of the character New name to ALIVE | ||
| [2026-10-11 13:31] Set the status of the character Recipient 5f350894-20c0-49fb-9f7d-ae0bd5c77069 to DEAD | ||
| [2026-10-11 13:31] Set the status of the character Recipient 5f350894-20c0-49fb-9f7d-ae0bd5c77069 to ALIVE | ||
| [2026-10-11 13:31] Set the status of the character New name to DEAD | ||
| [2026-10-11 13:31] Set the status of the character New name to ALIVE |
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Scrapped for now. |
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Summary
Character plots and Intrigue now live in RPCharacters, natively, with no menu-injection workarounds. This replaces the first version in SimpleFactions PR #151, which is now reduced to its faction side. Companion PR: TF-Minecraft/SimpleFactions#151.
Intrigue
Who watches over you
/plot warn). If they haven't been online for 3 days, the character defends themselves and hears leaks directly. The protection resumes when they return.Informants
Limits per player
Ready plots: keep losing secrecy and rolling every day, and fail if not launched within 7 days.
The hunt
/rpcharacter create.Staff
plots/logs/<code>.log, readable with/plot log <code> [page]. It records requests, approvals, invites (with distance and location), joins, declines, roles, informs and warnings, every day's numbers and leaks (and who they reached), suspicion rolls, investigation rolls, hunts, alerts, area hints and sightings. It also records conspirators coming within 16 blocks of the target, at most once per 10 minutes per pair, so staff can check that roleplay happened, and the deaths./plot set <code> <progress|strength|secrecy|huntdays|phase> <value>,/plot kick <code> <member>and/plot unban <code>(lifts that plot's bans and cooldown), alongside approve, deny, cancel, day, list, info andreload.Balance: retuned with a simulation so the plot's members decide the outcome.
plots.yml, merged into existing files and reloaded with/plot reload.The SimpleFactions pin moves to the released 3.16.0 to read Spymasters, factions, warbands and provinces.
Testing
mvn verifylocally: 1881 tests. Every new line is covered.The 4 errors and the 8 lines the gate reports locally are the known Windows-only POSIX-permission tests in Database and GraveManager, the same as on
main.Review: the combined diff was reviewed until clean, with full suites after each round.
TFMCDev01: this build and SimpleFactions #151 were tested with a 5-bot mineflayer test (
~/plot-test/test-rpc.js), 38/38. It covers:setandlogThe Dev log shows no errors.
No release and nothing on Main or Tutorial.
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