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Configurable firearms, ammunition, and gadgets for TFMC Minecraft servers.

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GunsAndGadgets

Modular firearms and gunsmithing for TF-Minecraft.

GunsAndGadgets brings together weapon assembly and gun combat. Players build firearms from individual components at a gunsmithing station, then use weapons whose handling and performance follow the parts chosen. Rifles, pistols, shotguns, and launchers each have their own assembly requirements.

Features

  • Modular assembly — select a weapon type and combine barrels, loaders, chambers, actions, and stocks where the design requires them.
  • Meaningful parts — components contribute to accuracy, damage, range, capacity, reload speed, fire rate, spread, and piercing.
  • Ammunition compatibility — choose supported ammunition for the next reload, with the selection saved on the gun.
  • Reloading and handling — timed reloads, progress feedback, character attribute effects, and loaded or unloaded appearances communicate weapon state.
  • Projectile combat — shot trajectories, impacts, sounds, and visual effects support firearm and launcher attacks.
  • Weapon appearances — skin support keeps custom gun designs connected to their firing and reload states.
  • Maintained weapons — existing guns pick up changed part stats when players join, open world storage, or handle their inventory.
  • Staff provisioning — give completed weapons using the same part and design validation as normal assembly.

From workbench to combat

The assembly interface lets players inspect available components and the resulting weapon before completing a craft. Those choices continue to matter in combat through the gun's statistics, ammunition, and handling, making gunsmithing part of how a character prepares their equipment.

Documentation

Project documentation

Technical documentation is maintained in TF-Minecraft/Docs.

Commands and ammunition handling

Tests

With Java 21 and the pinned plugin dependencies installed, run mvn clean verify. Tests use JUnit 5, Mockito, and MockBukkit. Surefire test results are in target/surefire-reports/; JaCoCo HTML and XML reports are in target/site/jacoco/. CI uploads both. Verification requires 100% line, branch, and instruction coverage of production code, with no coverage exclusions. Live projectile combat, client models and effects, and the complete server plugin stack require separate in-game checks.

License

Copyright (c) 2026 TF-Minecraft contributors.

TF-Minecraft-authored material in this repository is licensed under the Artistic License 2.0. Third-party dependencies and bundled material retain their own licenses.

About

Configurable firearms, ammunition, and gadgets for TFMC Minecraft servers.

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