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A stupid simple method of making Vulkan layers, at home!
Streamlined interface for generating images with AI in Krita. Inpaint and outpaint with optional text prompt, no tweaking required.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Single-header BVH construction and traversal library.
A fully-dynamic voxel-based global illumination system for Unity
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…
Interactive ray tracer made with Vulkan compute shader.
📊 A minimalist, self-hosted WakaTime-compatible backend for coding statistics
An open-source network stresser tool but it's Hatsune Miku
DeepSeek-VL2: Mixture-of-Experts Vision-Language Models for Advanced Multimodal Understanding
Android Reverse-Engineering Workbench for VS Code
This repository is a project for learning Vulkan API, constraint based 3D physics, Lua scripting, spatial sound rendering, HTML+CSS UI rendering.
Open-source Windows and Office activator featuring HWID, Ohook, TSforge, KMS38, and Online KMS activation methods, along with advanced troubleshooting.
A C# binding generator for GObject based libraries providing a C# friendly API surface
The occlusion culling system used by Vintage Story
Transpiles a C# subset to non .NET languages. (Powered by Roslyn)
Exposes .NET core runtime metrics (GC, JIT, lock contention, thread pool) using the prometheus-net package
Library providing helpers for the Linux kernel io_uring support
Provides easy-to-use async IO interface with io_uring
A multi-platform data driven 2D diagram editor.
From anything to mesh like human artists. Official impl. of "MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization"