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PreviewMesh and MonoDisc loading in the editor for previewing content from built external pallets
CrateSpawner (Replacing SpawnableCratePlacer)
Zone Creation/Linking Overlay (Spacebar in sceneview to enable)
Added Normal Map Encoding and Lightmap Encoding rules to Marrow Project Validation
Added URP Quality Settings and Shader Import rules to Marrow Project Validation
AudioReverbData, used in ZoneAmbience (use these instead of Unity's Reverb Zones)
AssetWarehouse Reload button, hit this bad boy anytime you think the AssetWarehouse might be out of sync!
Getting Started Window
Changed
Updated to Unity Version 2021.3.16f1
Marrow Project Validation fully automatic, will run on its own now, no longer a manual step
New smoother workflow from package installation to creating Pallets and LevelCrates
Updated URP/Core dependencies
Smoother package installation/updating using Scoped Registries (Remove all current SDK/URP packages in the package manager for best results)
All SDK related components are now sorted in the Add Component Menu under MarrowSDK
External Pallets are now loaded into memory using the Add Pallet Dependency button on the Pallet (Delete any External Pallets that were previously imported into your project)
Addressables re-work to load bundles more dynamically
Smoother AssetWarehouse window User Experience
Fixed
AssetWarehouse now recovers after exiting Playmode
Addressables breaking after building
Proper AssetWarehouse asynchronus reloading
Various issues with Marrow Project Validation
Platform now restores after you do a build for a different platform
Known Issues
Skybox will render as black
Layers may appear to be missing (The layers will still work properly, needs to be added to Marrow Project Validation)