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Personnal changes #4 (2022-04-13). #3
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…approver s1lentq.
CVar "sv_alltalk": Add option "6" (alive hear alive teammates, dead hear dead).
CVar "sv_alltalk": Add option "6" (alive hear alive teammates, dead hear dead).
CVar "sv_alltalk": Add option "6" (alive hear alive teammates, dead hear dead).
* Fix incorrect player 3rd cam animations on death while frozen. * Add new trace flags * Missing friendlyfire after previous commit * Fix bug when picking weaponbox grenades with ammo > 1 * Weaponbox ammopack hardcode
* CCSPlayer::RemovePlayerItemEx: Reduce ammo supply for grenades and C4. * Disable BotPrecache whether game is CS v1.6. * Make Knife back stab multiplier customizable. * CZero: Fix broken Career Tasks. * New CVars: mp_weapondrop and mp_ammodrop and fixes. * Fix Glock and Famas undesired ammo decreasing on burst mode. * Little code cleaning: g_vecAttackDir. * Fix: CVar bot_profile_db use. * Add FTRACE_KNIFE flag.
* Update wpn_knife.cpp. * New CVar: mp_dying_time. * Shield constants code cleaning. * Adjust gib's velocity limit according to sv_maxvelocity. * API: Implement PM_LadderMove hook. * TutorMessageEvent::GetNextParameter: Fixed corrupted stack. * Enable location feature if bots allowed or listen server is running. * mp_fadetoblack 2 fade timings now depends from mp_dying_time CVar and code fixes.
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Personnal changes (various) for my servers or for friends's servers, feel free to use the compiled version in the "Releases", or in the artifacts here (click on the latest checked in green).
[List of changes # 1 (2021-10-27)]
o Added CVar "game_version_personnal" (only to detect I am or you are using my modified version).
o Changed location of the functions "CBasePlayer::PlayerUse" & "CBasePlayer::ImpulseCommands", this will allow the use/unuse of the "func_tank*" & other entities on situations where this was not possible, and also allow the immediate use of impulse commands on similar cases.
o Entities "CFuncTank*":
Note: This possiblity is due to the change of the location of the function "CBasePlayer::PlayerUse".
o The knife view & weapon models are now hidden (shield too if you hold one) when the "Holster" function is called on the knife & grenades (so when using a "func_tank" entity for example, you will not longer see the knife/grenade view model & animation [when prediction ON] while shooting).
o Chat ("say" & "say_team" commands called in the function "Host_Say"): Slightly extended the "text" buffer from 128 to 140 in order to have printed the full text of the chat we see from the "messagemode[2]" areas on the top of the screen.
[List of changes # 2 (2021-11-04)]
o Set CVar "game_version_personnal" to v1.1.0.
o Entities "CFuncTank*":
o Grenades/C4: Fixed item & HUD not removed when you throw the latest grenade & when you do not have any other weapon to select.
o C4: Fixed C4 planting capabilities removed after planting a C4 & when the client has still some C4 in BP ammo (this allows multiple C4 plant).
o C4: Fixed C4 disappearing when you walk on a "C4 weaponbox" and when you already have it in inventory.
o API:
[List of changes # 3 (2022-02-19)]
o Set CVar "game_version_personnal" to v1.2.0.
o Added changes of the PR #7.
o Made the function "CBasePlayer::UpdateStatusBar" performs an internal trace up to the CVar "sv_zmax" (instead of hardcoded 2048/8192 units), in order to fix status informations not showed from high distance (when aim a player/hostage...).
[List of changes # 4 (2022-04-13)]
o Set CVar "game_version_personnal" to v1.3.0.
o Allow a VIP to receive weapon FN Five-SeveN.
o Items (classes "item_" (CItem)):
o Health/Armor chargers (classes "func_<healthcharger|recharge>" (CWallHealth/CRecharge)):