Movement: Use W (up), A (left), S (down), D (right) to move the player.
Aiming & Shooting: Move the mouse to aim, and click to shoot spells in the direction of the cursor.
Spells: Switch between spells with 1 (Fire), 2 (Ice), 3 (Wind).
Sprites:πΌοΈ
Player: 240x40px sprite sheet (4 frames, 60x40px each) for walking animations. β
Enemies: 240x60px sprite sheet (4 frames, 60x60px each) for roaming/chasing animations.β
Spells (Fire/Ice/Wind): 240x40px sprite sheets (4 frames, 60x40px each) for projectile animations.β
Relics/Mana Orbs: 240x40px sprite sheets (4 frames, 60x40px each) for rotating/shimmering effects.β
Door: 60x60px single image or 300x60px sprite sheet (5 frames, 60x60px each) for opening animation.β
Sounds:π
shoot.wav: A short sound for casting a spell. βοΈ
relic.wav: A sound for collecting a relic. βοΈ
enemy_die.wav: A sound for defeating an enemy. βοΈ
game_music.mp3: A sound for game music. βοΈ
bump.wav: A sound for bumping into a wall βοΈ