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Glen De Cauwsemaecker edited this page May 13, 2014 · 2 revisions

Patchnotes

Index

Patches

[19/11/2013] 0.0.1

  • Initial version of the engine;
  • From now on we'll record patch notes;
  • The official repository is now also protected and people can start forking and improve the engine;

[20/11/2013] 0.0.2

  • The GLM classes and functions have been embedded in the engine;
    • Math functions can be found in the Helpers/Math.h file;
    • Typedefs have been made for portability reasons and should be available everywhere.
      • It is recommanded not to use any members of vector and matrices besides the data related members (e.g. x, y, z, w, ...)
  • Code reviews have been applied.
  • Camera Culling has now been implemented and can be used.
  • Components can be enabled/disabled;
  • First version of the colission system, the beginning of the physics part of the engine, has been implemented!

[24/11/2013] 0.0.3

  • Further implementation of OOBB - Circle collision;
  • Improved implementation of the Object and Basescene class
    • Tags, Groups and Names can now be used;
    • More easy and flexible ways to reach objects/childs;
  • (2D) Culling system debugged and improved;
  • Implementation of the UserInterface system:
    • Lots of predefined classes that are easily extendable;
    • Custom cursor defined globally or per scene, interactive with the UISystem;
  • Bugfix for Swipe Gesture + made it customizable;
  • Font colors work (again) and sprites can now be multiplied with a color;
  • StarEngine has now a Quit function that can be used to exit the application;
  • Logger::Log replaces ASSERT from now on;

[02/12/2013] 0.0.4

  • Culling bugfixes are solved;
  • Action System has been implemented. A new and easy way to extend your objects on runtime;
    • Several base classes provided and 2 ready-to-use actions (timed fade and move);
  • Template implementations have been moved to inline files;
  • AudioManager has gotten several new functionalties;
  • Some small bug fixes for sound on Android;
  • The Stopwatch System has been improved and has gotten new functionality;
  • Bug fixes related to the reading of files;
  • As an introduction scene the user can now use both the SlideScene and SplashScreen;
  • A lot of bugfixes related to the text, which is now more accurate and correct;
  • Logs are now logged by default with the [GAME] tag, logs from engine use the [STARENGINE] tag;
  • Bugfix related to the UISlider;
  • GameData Helper class has been added and can be used to quickly load/save game data;

[13/12/2013] 0.1.0

  • Spritebatching has been optimized and depth sorting works;
  • Debug Drawing functionalities work properly and are always on top;
  • Text rendering has been optimized;
  • UISystem has been improved:
    • All constructors are now consistent related to the name of an image;
    • Scaling of buttons now get taken into account for their hitregion check;
  • GarbageSystem for the SceneManager and Object has been debugged and improved;
  • Every entity can now be destroy itself correctly;
  • First comments have been added;
  • Dictionary now also has an equal_range function;
  • SafeDelete has been debugged and now works properly;
  • TiledScene has been implemented and tested succesfully;
  • Culling of UI Objects has been debugged and works properly now;
  • Hotfixes for both colliders and the audiomanager have been applied;
  • Object now has functionality to disable, freeze and set the visibility of all children;
  • UIElement now has the functionality to disable the UI functionality of all children;
  • UISlider has been improved:
    • The slider can now have an offset;
    • The alignment of the slider can be set to satisfy personal preferences;
    • The centerpoint of the slider can be adepted;
    • The range of the slider can now be changed both in the positive and negative direction;
  • First tick timer bug has been resolved;
  • Objects can now be mirrored;
  • Safety for adding of components have been implemented, you can only add 1 graphics component per object;
  • Collision callback now also has the colliding object's pointer as a parameter;
  • Debug drawing of collision components has been improved and increased in functionality;

[17/12/2013] 0.1.1

  • Hotfixes for the CameraComponent, PosTexShader and Cursor input;
  • TiledScene now has build-in functionallity to extend tiles;
  • UIElements can now be rotated correctly (#58);
  • Code has been improved by removing duplicate code and unused header files;
  • UIElements pressed-lock bug has been resolved (#78);
  • UIElements now all have build-in debugDrawing for debugging purposes;
  • CameraComponent now uses world values and has a custom Translate function;
  • TimedScaleAction and DelayedFramesAction have been added to the list of build-in action classes;
  • Hotfix for culling of object has been applied;
  • BaseCamera and CameraComponent have both a ScreenToWorld function;
  • 2D Cross product has been added to the Math library;
  • TextComponent, SpriteComponent and SpriteSheetComponent now have comments;
  • SpritesheetComponent has been renamed to SpriteSheetComponent;
  • UIElement::SetSelectCallback has been renamed to UIElement::SetReleaseCallback;
  • UISlider::SetSelectedCallback has been renamed to UISlider::SetReleasedCallback;
  • XMLFileParser now has the function ReadOrCreate;
  • Helper Read function now all have a safe version with a no crash guarantee;