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Fixed randomization of music. #487

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10 changes: 5 additions & 5 deletions LuaMenu/widgets/snd_music_lite.lua
Original file line number Diff line number Diff line change
Expand Up @@ -35,8 +35,8 @@ local function GetRandomTrack(previousTrack)
end
end

local randomTrack = math.ceil(math.random()*trackCount)
if randomTrack == previousTrackIndex then
local randomTrack = math.random(1, trackCount)
if randomTrack == previousTrackIndex and previousTrackIndex ~= trackCount then
randomTrack = trackCount + 1
end
return randomTrackList[randomTrack]
Expand Down Expand Up @@ -154,13 +154,13 @@ function widget:Initialize()
return
end

math.randomseed(os.clock() * 100)

openTrack = WG.Chobby.Configuration.gameConfig.openTrack
if openTrack == nil then
openTrack = randomTrackList[math.random(#randomTrackList)]
openTrack = randomTrackList[math.random(1, #randomTrackList)]
end

math.randomseed(os.clock() * 100)

local Configuration = WG.Chobby.Configuration

local function onConfigurationChange(listener, key, value)
Expand Down