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Improve skill costs mechanics #80

@NeumimTo

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@NeumimTo

curretly spells can use either player's health or mana.
I should refactor the system so it will be more flexible.
by default introduce those types

  • Mana (regenerated by a scheduler as currently implemented
  • Health (regenerated by minecraft internal system)
  • WoW warrior rage/gw2 adrenaline (you start on 0, player has to use other spells first, or attack attack enemies, its value decays over time)
  • Stamina (=minecraft hunger system)

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    Good First IssueQuite simple task, you should not enounter any difficulties if you know spongeapi alreadyenhancement

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