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Good First IssueQuite simple task, you should not enounter any difficulties if you know spongeapi alreadyQuite simple task, you should not enounter any difficulties if you know spongeapi alreadyenhancement
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curretly spells can use either player's health or mana.
I should refactor the system so it will be more flexible.
by default introduce those types
- Mana (regenerated by a scheduler as currently implemented
- Health (regenerated by minecraft internal system)
- WoW warrior rage/gw2 adrenaline (you start on 0, player has to use other spells first, or attack attack enemies, its value decays over time)
- Stamina (=minecraft hunger system)
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Good First IssueQuite simple task, you should not enounter any difficulties if you know spongeapi alreadyQuite simple task, you should not enounter any difficulties if you know spongeapi alreadyenhancement