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Bolsa v6.0.0

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@GwendolyneFreddy GwendolyneFreddy released this 26 Jun 17:25
  • Added bolsa.ini metadata file to support AL|EN's "Project Infinity".
  • Replaced AUTHOR keyword with SUPPORT.
  • Fixed a typo in HANDLE_CHARSETS function (replaced infer_charset with infer_charsets).
  • Added REQUIRE_PREDICATE conditions to avoid installing the mod in inaccurate games.
  • Added component DESIGNATED number and "bolsa" LABEL.
  • Added native EET compatibility.
  • Fixed wrong and inaccurate ACTION.IDS patching.
  • Fixed a bug creating Bolsa in Adventurer's Mart (AR0702) instead of the Five Flagons Inn 2nd Floor (AR0511).
  • Staff of Magus (mhconti.itm):
    • Fixed wrong Speed Factor (1 - was 4) and weight (4 - was 3).
    • Modified opcode #20 (Invisibility) resistance: set to 3 Dispel/Bypass resistance.
    • Modified opcodes #101 (Immunity to effect) and #169 (Prevent portrait icon): set to 0 Natural/Nonmagical.
    • Added missing opcodes for a full Immunity to Charm effects: op#296 Protection from Specific Animation (SPNWCHRM), op#267 (protection from string = 8364 Dominated - 14780 Dire charmed - 1476 14672 Charmed). Fixed opcode #142 (Display Special Effect Icon) = replaced wrong parameter2 28 (Protection from Magic) with 52 (Mind Shield).
    • Removed ugly Protection from Evil glowing colors: Glow Pulse [9] effect.
    • Restored missing Protection from evil equipped effects and added DS values (117 PROTECTION_FROM_EVIL).
    • Fireball-Lightning Bolt ability: added Break Sanctuary flag for EE games.
    • Spell trap ability: replaced with STAF11.spl.
    • Added 1PP compatibility with EE games and classical 1PP modded games: Added Glowing staff animation (and colors) and harmonized colors item.
    • Appended tooltip.2da: added a new column if needed, and a new strref.
  • Added foreign languages WeiDU prompts whenever possible.
  • Updated .tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games.
  • Updated and renamed readme files to bolsa-readme-%LANGUAGE%.txt, then moved them into new "readme" folder.
  • Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.