A Spellhold Studios mod for Baldur's Gate II
This mod patches Baldur's Gate II: Throne of Bhaal to support additional creature and character animations (referred to as "animation slots"). It also offers a dynamic automated process for claiming new animation slots. Thus, it acts as a central hub, usable by anyone who would like to add animation entries to the game without being bogged down by issues of mod conflicts and incompatibilities.
Infinity Animations supports a wide variety of animation types from Baldur's Gate I, Baldur's Gate II, Icewind Dale I, Icewind Dale II, Planescape: Torment and Neverwinter Nights. As an added bonus, the mod restores Baldur's Gate I character animations in their entirety, and paperdolls have been unlocked for some animations that did not support them previously.
An important feature for players who use several large mods (known as "megamods") is a resolution of animation conflicts, and a restoration of standard animations that megamods have overwritten. Finally, this mod contains optional components that implement many new animations into the game. Ongoing work will address sound sets for new animations. While the number of supported animations may not be "infinite" as the name suggests, it should be large enough to accommodate everyone's present (and in all likelihood future) needs.
Please check the complete Readme to learn more about this mod before installation.
- Restores Baldur's Gate I character animations
- Improves paperdoll support for existing animations
- Adds custom game animations for characters and creatures (including dragons)
- Allows use of many different animation types (some never before seen in the games)
- Resolves the problems of animation stacking, slot and naming conflicts
- Offers GUI support for adding new animations
- Lets you watch as the percentage of free animation entries refuses to go down
Author
- Erephine
WeiDU coding
- Miloch
Assistance
- Arkenor
- SergIS
Maintainer
- skellytz