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Releases: SpeedrunTooling/SRTPluginProviderRE4R

1.0.5 Release

15 Feb 05:45
0995382

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Commits

  • 0995382: Update path. (Travis J. Gutjahr)
  • da43993: v1.0.5: Support for 2026-02-03 game version. (Travis J. Gutjahr)

1.0.4 Release

03 Jul 03:08
cb88e7c

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Commits

  • d6c533e: 1.0.4: 2025-03-04 game update. (#10) (Travis J. Gutjahr) #10
  • cb88e7c: Update workflow to use latest versions of various tasks. (#12) (Travis J. Gutjahr) #12

1.0.3 Release

03 Oct 00:35
1d13bf9

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Commits

  • 1d13bf9: 1.0.3.0: 20231002 game update. (#7) (Travis J. Gutjahr) #7

1.0.2.0 Release

29 Sep 03:00
6b76885

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Commits

  • 6b76885: 1.0.2.0: 20230921 game update. Resolves #5. (#6) (Travis J. Gutjahr) #6

1.0.1.7 Release

28 May 15:51
a86947f

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Commits

1.0.1.5 Release

17 May 16:50
29b200c

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  • tweaked inventory methods structs and enums
  • fixed some translated enum names
  • added partner hp bars
  • added hide ui condition during shop interactions
  • much more...

1.0.1.4 Release

16 May 05:25
29b200c

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both versions fully compatible with all features now and dx overlay should be fully working now on both versions

1.0.1.2 Release

13 May 07:22
29b200c

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added support for dxoverlay plugin
added enemy names
refactored structs
much more...

1.0.1.1 Release

12 May 20:01
29b200c

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updated structs to be more uniform with REFramework data

1.0.1 Release

10 Apr 12:18
29b200c

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Commits

  • da5111d: 1.0.1: Mostly updated for 2023-04-07 game update. Some bug with kill count is unresolved so holding release for a day. (Travis J. Gutjahr)
  • 29b200c: Temporarily made separate MultilevelPointers for each entry. TODO: Adjust how dereferencing works in ProcessMemory to allow efficient chaining from a common base pointer. (Travis J. Gutjahr)