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Game crashes when opening joker page 7# #39

@joaomarchinhacki-hue

Description

@joaomarchinhacki-hue

Oops! The game crashed:
[SMODS Aura "GeneralOverrides.lua"]:73: attempt to index a nil value

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Brainstorm by OceanRamen [ID: Brainstorm, Version: 2.0.0-beta, Uses Lovely]
2: Handy by SleepyG11 [ID: Handy, Version: 1.5.1n, Uses Lovely]
3: Cartomancer by stupxd aka stupid [ID: cartomancer, Priority: 69, Version: 4.16-smods-fix, Uses Lovely]
4: Aura by MathIsFun_, MRTorres, ChromaPIE, Bard, TwoBlueDogs [ID: Aura, Version: 0.601.1b, Uses Lovely]
5: Saturn by OceanRamen [ID: Saturn, Version: 0.2.2-E-ALPHA, Uses Lovely]
6: SystemClock by Breezebuilder [ID: SystemClock, Priority: 100000, Version: 1.7.1, Uses Lovely]
7: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -1000000000, Version: 1.8.8.4]
Lovely Mods:

Stack Traceback

(3) Lua method 'init' at file 'GeneralOverrides.lua:73' (from mod with id Aura)
Local variables:
self = table: 0x0d2276d0 {click_offset:table: 0x0c93caf8, children:table: 0x0cba9428, ambient_tilt:0.2, T:table: 0x0c93cad0, offset:table: 0x0cbfdcf8, sell_cost:3, role:table: 0x0d7860a8 (more...)}
x = number: 10
y = number: 0.407012
w = number: 2.04878
h = number: 2.75122
card = nil
center = table: 0x0d2cdc20 {alerted:true, _saved_d_u:true, original_key:j_trading, registered:true, generate_ui:0, mod:table: 0x0ca67ec8, unlocked:true, _u:true, atlas:aura_j_trading (more...)}
params = nil
default_num = number: 10
(*temporary) = nil
(*temporary) = number: 12
(*temporary) = number: 0.407012
(*temporary) = number: 2.04878
(*temporary) = number: 2.75122
(*temporary) = nil
(*temporary) = table: 0x0d2cdc20 {alerted:true, _saved_d_u:true, original_key:j_trading, registered:true, generate_ui:0, mod:table: 0x0ca67ec8, unlocked:true, _u:true, atlas:aura_j_trading (more...)}
(*temporary) = nil
(*temporary) = string: "attempt to index a nil value"
(4) Lua global 'Card' at file 'engine/object.lua:35'
Local variables:
self = table: 0x0c9bfc68 {get_chip_x_bonus:function: 0x0c9c06a0, should_hide_front:function: 0x0ccc9a38, set_base:function: 0x0cd559e0, massSell:function: 0x0d5204c8, set_card_area:function: 0x0c9bfac0 (more...)}
obj = table: 0x0d2276d0 {click_offset:table: 0x0c93caf8, children:table: 0x0cba9428, ambient_tilt:0.2, T:table: 0x0c93cad0, offset:table: 0x0cbfdcf8, sell_cost:3, role:table: 0x0d7860a8 (more...)}
(5) Lua function '?' at Steamodded file 'src/ui.lua:1936' (best guess)
Local variables:
e = table: 0x0d4095f8 {to_val:Página 7/10, cycle_config:table: 0x0c99c530, from_key:6, to_key:7, from_val:Página 6/10}
(for index) = number: 1
(for limit) = number: 3
(for step) = number: 1
j = number: 1
(for index) = number: 5
(for limit) = number: 5
(for step) = number: 1
i = number: 5
center = table: 0x0d2cdc20 {alerted:true, _saved_d_u:true, original_key:j_trading, registered:true, generate_ui:0, mod:table: 0x0ca67ec8, unlocked:true, _u:true, atlas:aura_j_trading (more...)}
(6) Lua function '?' at file 'functions/button_callbacks.lua:580' (best guess)
Local variables:
e = table: 0x0cb0a0c0 {pixellated_rect:table: 0x0d2e7580, click_offset:table: 0x0cca3ed8, children:table: 0x0cb0a0e8, parent:table: 0x0d488f20, T:table: 0x0cca3eb0 (more...)}
from_val = string: "Página 6/10"
from_key = number: 6
old_pip = nil
cycle_main = table: 0x0d1968f8 {pixellated_rect:table: 0x0d65c058, click_offset:table: 0x0d1d3c60, children:table: 0x0d196920, parent:table: 0x0d488f20, T:table: 0x0d1d3b70 (more...)}
to_val = string: "Página 7/10"
to_key = number: 7
new_pip = nil
(7) Lua method 'click' at file 'engine/ui.lua:989'
Local variables:
self = table: 0x0cb0a0c0 {pixellated_rect:table: 0x0d2e7580, click_offset:table: 0x0cca3ed8, children:table: 0x0cb0a0e8, parent:table: 0x0d488f20, T:table: 0x0cca3eb0 (more...)}
(8) Lua method 'update' at file 'engine/controller.lua:380'
Local variables:
self = table: 0x0cce8928 {held_button_times:table: 0x0cd2a0c8, focus_cursor_stack_level:1, snap_cursor_to:table: 0x0d232d78, interrupt:table: 0x0cd2b7a0, r_cursor_up:table: 0x0ccf4700 (more...)}
dt = number: 0.00530826
(9) Lua upvalue 'gameUpdateRef' at file 'game.lua:2736'
Local variables:
self = table: 0x0c907cf0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:148, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0
(10) Lua upvalue 'update_ref' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x0c907cf0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:148, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.00530826
(11) Lua upvalue 'game_update_ref' at file 'main.lua:1671'
Local variables:
self = table: 0x0c907cf0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:148, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.00530826
(12) Lua upvalue 'upd' at file 'src/core.lua:121' (from lovely module systemclock.core)
Local variables:
self = table: 0x0c907cf0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:148, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.00530826
(13) Lua upvalue 'gameUpdateRef' at file 'Aura.lua:684' (from mod with id Aura)
Local variables:
self = table: 0x0c907cf0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:148, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.00530826
(14) Lua method 'update' at line 32 of chunk '"5060"]'
Local variables:
self = table: 0x0c907cf0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:148, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.00530826
(15) Lua upvalue 'love_update_ref' at file 'main.lua:1007'
Local variables:
dt = number: 0.00530826
(16) Lua field 'update' at file 'modules/controller.lua:1099' (from lovely module handy/controller)
Local variables:
dt = number: 0.00530826
(17) Lua function '?' at file 'main.lua:946' (best guess)
(18) global C function 'xpcall'
(19) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

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