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Crash when going to page three one Joker additions #23

@agoodseed

Description

@agoodseed

`Oops! The game crashed:
functions/misc_functions.lua:211: attempt to index a number value

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0711a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: OS X
Steamodded Mods:
1: Aura by MathIsFun_, ChromaPIE, Bard, TwoBlueDogs [ID: Aura, Version: 0.035]
2: Blueprint by stupxd aka stupid, Jonathan [ID: blueprint, Priority: 69, Version: 3.3, Uses Lovely]
3: Handy by SleepyG11 [ID: Handy, Version: 1.5.1f, Uses Lovely]
4: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -100000, Version: 1.8.5.2]
Lovely Mods:

Stack Traceback

(3) Lua global 'pseudoshuffle' at file 'functions/misc_functions.lua:211'
Local variables:
list = table: 0x0117ede388 {1:0, 2:1, 3:2, 4:3, 5:4, 6:5, 7:6, 8:7, 9:8, 10:9, 11:10, 12:11, 13:12, 14:13, 15:14, 16:15, 17:16, 18:17, 19:18, 20:19, 21:20, 22:21, 23:22 (more...)}
seed = number: 0.845119
(*temporary) = number: 0
(*temporary) = number: 2.28902e-314
(*temporary) = number: 0.845119
(*temporary) = C function: builtin#62
(*temporary) = nil
(*temporary) = number: 2.4203e-314
(*temporary) = table: 0x0114984a48 {alignment:table: 0x0114943bc0, created_on_pause:true, zoom:true, animated:true, ignore_shadow:table: 0x01148bdcc0, original_T:table: 0x016bc38e40 (more...)}
(*temporary) = string: "attempt to index a number value"
(4) Lua method 'init' at file 'Aura.lua:472' (from mod with id Aura)
Local variables:
self = table: 0x0114984a48 {alignment:table: 0x0114943bc0, created_on_pause:true, zoom:true, animated:true, ignore_shadow:table: 0x01148bdcc0, original_T:table: 0x016bc38e40 (more...)}
x = number: 10
y = number: 0.407012
w = number: 2.04878
h = number: 2.75122
card = nil
center = table: 0x01277a49c0 {rarity_original:2, set:Joker, key:j_flash, _u:true, _saved_d_u:true, cost:5, unlocked:true, _d:false, prefix_config:table: 0x0136dd2e98, atlas:aura_j_flash (more...)}
params = nil
anim_order = table: 0x0117ede388 {1:0, 2:1, 3:2, 4:3, 5:4, 6:5, 7:6, 8:7, 9:8, 10:9, 11:10, 12:11, 13:12, 14:13, 15:14, 16:15, 17:16, 18:17, 19:18, 20:19, 21:20, 22:21, 23:22 (more...)}
(5) Lua global 'Card' at file 'engine/object.lua:35'
Local variables:
self = table: 0x011487a3c8 {set_perishable:function: 0x011495a0c8, remove_sticker:function: 0x0114a7f9a0, set_rental:function: 0x011495a0f8, set_sprites:function: 0x0116db2de0 (more...)}
obj = table: 0x0114984a48 {alignment:table: 0x0114943bc0, created_on_pause:true, zoom:true, animated:true, ignore_shadow:table: 0x01148bdcc0, original_T:table: 0x016bc38e40 (more...)}
(6) Lua function '?' at Steamodded file 'src/ui.lua:1802' (best guess)
Local variables:
e = table: 0x03504fa3b8 {to_val:Page 3/4, from_val:Page 2/4, from_key:2, to_key:3, cycle_config:table: 0x0117e52258}
(for index) = number: 1
(for limit) = number: 3
(for step) = number: 1
j = number: 1
(for index) = number: 2
(for limit) = number: 5
(for step) = number: 1
i = number: 2
center = table: 0x01277a49c0 {rarity_original:2, set:Joker, key:j_flash, _u:true, _saved_d_u:true, cost:5, unlocked:true, _d:false, prefix_config:table: 0x0136dd2e98, atlas:aura_j_flash (more...)}
(7) Lua function '?' at file 'functions/button_callbacks.lua:580' (best guess)
Local variables:
e = table: 0x0117e6b6a0 {alignment:table: 0x035043e110, created_on_pause:true, pixellated_rect:table: 0x035046f790, original_T:table: 0x016bc43290, velocity:table: 0x016bc432d8 (more...)}
from_val = string: "Page 2/4"
from_key = number: 2
old_pip = nil
cycle_main = table: 0x016bbf4618 {alignment:table: 0x0114a479e8, created_on_pause:true, pixellated_rect:table: 0x011499d1d8, original_T:table: 0x035021fa00, velocity:table: 0x0156df7ce0 (more...)}
to_val = string: "Page 3/4"
to_key = number: 3
new_pip = nil
(8) Lua method 'click' at file 'engine/ui.lua:981'
Local variables:
self = table: 0x0117e6b6a0 {alignment:table: 0x035043e110, created_on_pause:true, pixellated_rect:table: 0x035046f790, original_T:table: 0x016bc43290, velocity:table: 0x016bc432d8 (more...)}
(9) Lua method 'update' at file 'engine/controller.lua:375'
Local variables:
self = table: 0x0117ead3b0 {cursor_context:table: 0x0117eae710, hovering:table: 0x0117ead5e0, cardarea_context:table: 0x0117eae7d8, locks:table: 0x0117eadf20, GAMEPAD_CONSOLE: (more...)}
dt = number: 0.0106603
(10) Lua upvalue 'gameUpdateRef' at file 'game.lua:2697'
Local variables:
self = table: 0x010e0e87d0 {VERSION:1.0.1o-FULL, COLLABS:table: 0x010e0e8fd8, shared_soul:table: 0x01277c0aa8, SEED:1753986178, shared_undiscovered_joker:table: 0x01277b6898 (more...)}
dt = number: 0
(11) Lua upvalue 'upd' at Steamodded file 'src/ui.lua:84'
Local variables:
self = table: 0x010e0e87d0 {VERSION:1.0.1o-FULL, COLLABS:table: 0x010e0e8fd8, shared_soul:table: 0x01277c0aa8, SEED:1753986178, shared_undiscovered_joker:table: 0x01277b6898 (more...)}
dt = number: 0.0106603
(12) Lua method 'update' at file 'Aura.lua:423' (from mod with id Aura)
Local variables:
self = table: 0x010e0e87d0 {VERSION:1.0.1o-FULL, COLLABS:table: 0x010e0e8fd8, shared_soul:table: 0x01277c0aa8, SEED:1753986178, shared_undiscovered_joker:table: 0x01277b6898 (more...)}
dt = number: 0.0106603
(13) Lua upvalue 'love_update_ref' at file 'main.lua:995'
Local variables:
dt = number: 0.0106603
(14) Lua field 'update' at file 'modules/controller.lua:1027' (from lovely module handy/controller)
Local variables:
dt = number: 0.0106603
(15) Lua function '?' at file 'main.lua:934' (best guess)
(16) global C function 'xpcall'
(17) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
`

[https://i.imgur.com/mm8y7q6.png](Crash Error Screenshot)

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