This repository contains the Minecraft mods used with EyeMine, which provides a gaze-controlled keyboard for in-game actions.
The EyeMine wiki contains full information on how to get started, system requirements, a user guide, demo videos, a troubleshooting page, and more.
EyeMine is designed for eye-gaze control, and also supports head-pointer control. If you want to play Minecraft with different alternative inputs such as assistive switches and joystick, please contact SpecialEffect with more information about your setup. Some of the functionality in these mods may be helpful.
The official release of EyeMine currently supports Minecraft Forge v1.14.4, and the whole bundle (keyboards, mod and installer) are available for download from The EyeMine wiki. If you don't already play Minecraft then you should get started with this one.
The original "classic" version of EyeMine works with Minecraft Forge v1.11.2 and can be downloaded as a bundle from the EyeMine wiki: Classic installation.
A version of the mod ported by Mrbysco supports v1.16.5 and can be downloaded from https://github.com/SpecialEffect/EyeMineMods/releases
Code for different versions of Minecraft Forge can be found on different branches:
- Minecraft Forge v1.11.2 (via the eyemineClassic_mc1_11_2 branch)
- Minecraft Forge v1.14.4 (via the eyemineV2_mc1_14_4 branch).
- Minecraft Forge v1.16.5 (via the eyemineV2_mc1_16_5 branch).
All the code comprising EyeMine is GPL3 licensed. We would love contributions to port to other versions of Minecraft. If you're interested in doing this, please email eyemine@specialeffect.org.uk to let us know what you're working on!
These instructions are based on Windows 10 and using Eclipse as an IDE. If you are using a different setup, some details may vary.
- Java SDK ("JDK")
Get the code.
git clone git@github.com:SpecialEffect/EyeMineMods.git
cd EyeMineMods
Build the code. The built mod file will be found in the build/libs
directory.
gradlew build
Optionally set up to build and run from Eclipse:
gradlew genEclipseRuns
gradlew eclipse
Now you can open the project in Eclipse: File -> Import -> Gradle -> Existing Gradle project -> Set Project Root Directory to the EyeMineMods folder -> Finish Once the project is loaded, select the project in Package Explorer, hit the green "Run" or "Debug" button and select "runClient" as the configuration to run.