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[GL] Refactored GLContext management in GL backend.
- Finally create new GL contexts if another swap-chain or render-target with higher sample count is requested. - Create a default GL context if none if exists in all the context dependeny RenderSystem::Create* functions, to ensure those functions can be called before a swap-chain is created. - These changes enable the GL backend for offscreen rendering: An app can simply render into render-targets without ever having to create a swap-chain. TODO: Some GL objects that are considered lightweight, such as VAOs and sync objects, cannot be shared across GL contexts and must hence be created for each of these contexts. For this reason, it is still required for LLGL to create a vertex buffer *after* the GLContext that is being used for rendering was created.
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