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- Barrier flags have been moved from ResourceHeapDescriptor to PipelineLayoutDescriptor. - This allows memory barriers to be applied for individual resources, not just the ResourceHeap. - Extended Parse() syntax to support barrier flags in pipeline layouts, e.g. "barriers{rw}". - GL backend must flush invalidated memory barriers before every draw/dispatch call. - Deprecated ResourceHeapDescriptor::barrierFlags field. - Added missing "debugName" field to C99 wrapper conversion of pipeline layouts. - Updated ClothPhysics example to use new API. - Updated D3D12, GL, Vulkan backends for new API (others don't care about barriers).
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