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[GLES] Added GLES 3.1/3.2 extensions and fixed initialization of EGL …
…context. - Created shared EGL surface since Android apps only have a single window and we need a valid surface before making the EGL context current. - Added majority of GLES 3.1 and 3.2 extensions. - Added "LLGL_GL_ENABLE_OPENGLES" CMake property to select GLES versions 3.0, 3.1, 3.2. - Added '--gles=VER' argument to BuildAndroid.sh script to select GLES version. - Deprecated struct RendererConfigurationOpenGLES3 and redirected to RendererConfigurationOpenGL. - Used more '#if' preprocessor conditions than '#ifdef'/'#if defined' since most GL version constants are defined with value 1.
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@@ -17,7 +17,6 @@ namespace LLGL | |
{ | ||
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#define DECL_GLPROC(PFNTYPE, NAME, RTYPE, ARGS) \ | ||
extern PFNTYPE NAME | ||
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