forked from LukasBanana/LLGL
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Updated definition of secondary command buffers.
Secondary command buffers in Vulkan are limited compared to primary command buffers and implemented as bundles in D3D12 they are even more limited. This new definition uses the least common denominator and restricts secondary command buffers in LLGL to a small set of commands. They cannot start their own render pass and cannot use any of the copy or update commands (UpdateBuffer is not allowed while SetUniforms can still be used). This will also require the D3D11 backend to implement a deferred command buffer similar to GL, except that only a subset of commands must be implemented. Deferred and multi-submit primary command buffers can still benefit from D3D11's deferred command lists.
- Loading branch information
1 parent
cda7392
commit 347d0e4
Showing
18 changed files
with
132 additions
and
74 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.