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@ghost ghost commented Oct 22, 2020

Updated:

morelinq.2.10.0 -> morelinq.3.3.2
MySql.Data.8.0.11 -> MySql.Data.8.0.22
log4net.2.0.8 -> log4net.2.0.11
Google.Protobuf.3.5.1 -> Google.Protobuf.3.13.0

Is being installed:

BouncyCastle.1.8.6.1
SSH.NET.2016.1.0
System.Buffers.4.5.1
System.Numerics.Vectors.4.5.0
System.Runtime.CompilerServices.Unsafe.4.7.1
System.Memory.4.5.4
K4os.Compression.LZ4.1.2.6
K4os.Hash.xxHash.1.0.6
K4os.Compression.LZ4.Streams.1.2.6

#24 added

Fixed:

  • Exception warnings

Updated:

  • PlusEnvironment.cs
  • Rotation.cs
  • GameSocketManager.cs

Should be tested:

  • GameSocketManager.cs -> "OnConnectionEvent?.Invoke(c);"

Are all try-catches necessary?! This has an impact on performance.

EntenKoeniq added 3 commits October 22, 2020 10:32
```
Updated:

morelinq.2.10.0 -> morelinq.3.3.2
MySql.Data.8.0.11 -> MySql.Data.8.0.22
log4net.2.0.8 -> log4net.2.0.11
Google.Protobuf.3.5.1 -> Google.Protobuf.3.13.0

Is being installed:

BouncyCastle.1.8.6.1
SSH.NET.2016.1.0
System.Buffers.4.5.1
System.Numerics.Vectors.4.5.0
System.Runtime.CompilerServices.Unsafe.4.7.1
System.Memory.4.5.4
K4os.Compression.LZ4.1.2.6
K4os.Hash.xxHash.1.0.6
K4os.Compression.LZ4.Streams.1.2.6
```

#24 added

Fixed:
- Exception warnings

Updated:
- PlusEnvironment.cs
- Rotation.cs
- GameSocketManager.cs

Should be tested:
- GameSocketManager.cs -> "OnConnectionEvent?.Invoke(c);"

Are all try-catches necessary?! This has an impact on performance.
Updated:
- PlusEnvironment.cs -> GetHabboById
- ClothingComponent.cs
- InventoryComponent.cs

Too many try-catches will affect performance.
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