Matrix-Game is a 17B-parameter interactive world foundation model for controllable game world generation.
- 🎯 Feature 1: Interactive Generation. A diffusion-based image-to-world model that generates high-quality videos conditioned on keyboard and mouse inputs, enabling fine-grained control and dynamic scene evolution.
- 🚀 Feature 2: GameWorld Score. A comprehensive benchmark for evaluating Minecraft world models across four key dimensions, including visual quality, temporal quality, action controllability, and physical rule understanding.
- 💡 Feature 3: Matrix-Game Dataset A large-scale Minecraft dataset with fine-grained action annotations, supporting scalable training for interactive and physically grounded world modeling.
- [2025-05] 🎉 Initial release of Matrix-Game Model
Model | Image Quality ↑ | Aesthetic Quality ↑ | Temporal Cons. ↑ | Motion Smooth. ↑ | Keyboard Acc. ↑ | Mouse Acc. ↑ | 3D Cons. ↑ |
---|---|---|---|---|---|---|---|
Oasis | 0.65 | 0.48 | 0.94 | 0.98 | 0.77 | 0.56 | 0.56 |
MineWorld | 0.69 | 0.47 | 0.95 | 0.98 | 0.86 | 0.64 | 0.51 |
Ours | 0.72 | 0.49 | 0.97 | 0.98 | 0.95 | 0.95 | 0.76 |
Metric Descriptions:
-
Image Quality / Aesthetic: Visual fidelity and perceptual appeal of generated frames
-
Temporal Consistency / Motion Smoothness: Temporal coherence and smoothness between frames
-
Keyboard Accuracy / Mouse Accuracy: Accuracy in following user control signals
-
3D Consistency: Geometric stability and physical plausibility over time
Please check our GameWorld benchmark for detailed implementation.
Double-blind human evaluation by two independent groups across four key dimensions: Overall Quality, Controllability, Visual Quality, and Temporal Consistency.
Scores represent the percentage of pairwise comparisons in which each method was preferred. Matrix-Game consistently outperforms prior models across all metrics and both groups.
# clone the repository:
git clone https://github.com/SkyworkAI/Matrix-Game.git
cd Matrix-Game
# install dependencies:
pip install -r requirements.txt
# install apex and FlashAttention-3
# Our project also depends on [apex](https://github.com/NVIDIA/apex) and [FlashAttention-3](https://github.com/Dao-AILab/flash-attention)
# inference
bash run_inference.sh
- GPU:
- NVIDIA A100/H100
- VRAM:
- Requires ≥80GB of GPU memory for a single 65-frame video inference.
We would like to express our gratitude to:
- Diffusers for their excellent diffusion model framework
- HunyuanVideo for their strong base model
- MineDojo for their Minecraft video dataset
- MineRL for their excellent gym framework
- Video-Pre-Training for their accurate Inverse Dynamics Model
- GameFactory for their idea of action control module
We are grateful to the broader research community for their open exploration and contributions to the field of interactive world generation.
This project is licensed under the MIT License - see the LICENSE file for details.
If you find this project useful, please cite our paper:
@article{zhang2025matrixgame,
title = {Matrix-Game: Interactive World Foundation Model},
author = {Yifan Zhang and Chunli Peng and Boyang Wang and Puyi Wang and Qingcheng Zhu and Zedong Gao and Eric Li and Yang Liu and Yahui Zhou},
journal = {arXiv},
year = {2025}
}