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Stage Script
skellypupper edited this page Jun 3, 2023
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Empty Script
Example stage scripts can be found here.
function create() {}
function update(elapsed:Float) {}
function sectionHit(section:Int) {}
function beatHit(beat:Int) {}
function stepHit(step:Int) {}
Make a stage script at stages/<stagenamehere>/init.hxs
. You can put your assets in the same folder.
Unlike other script types, Paths
searches for local paths like the assets folder instead of at the top layer. This means Paths.image("bg")
will look for stages/<stagenamehere>/images/bg.png
. If you'd prefer the standard method of searching, make the first line in your create callback Paths.useFullDir = false;
.
Make your sprites and add them via the add
function.
-
stage
: The current stage class (an extendedFlxTypedGroup
). Used to edit your stage. -
stage.publicSprites
: AMap
for public sprite variables. Add sprites here if you want to mess with them outside of the stage script. -
stage.foreground
: AFlxTypedGroup
that gets added after the rest of the sprites. -
stage.infrontOfGf
: AFlxTypedGroup
that gets added in front of girlfriend. (i hate limo so much) -
Paths
: A custom paths instance that only reads for files inside the<stagenamehere>
directory. -
_Paths
: The global paths instance.
-
PlayState.defaultCamZoom
: A float value for how zoomed in the camera is on your stage. (default: 1.05) -
PlayState.curUi
: A string value for which ui type (strums, notes and combo) should be used. (Game comes with support for "normal" and "pixel") -
PlayState.startOn
: A dynamic value that allows you to set where the camera begins at on your stage, this can be either "bf", "gf", "dad" or an array with 2 floats. -
PlayState.moveCam(val:Dynamic)
: Same as above, but it's a function you can call mid-game.
-
create()
: This is where you actually create all your stage variables.
-
createPost()
: A function called after the stage, bf (PlayState.bf
), gf (PlayState.gf
) and dad (PlayState.dad
) are created, recommended use of this callback would be repositioning characters. -
event(event:String, value1:String, value2:String)
: Called every time an event is invoked from the PlayState. -
stepHit(step:Int)
: Called every time a step is hit from the PlayState. Good for making background characters bop. -
beatHit(beat:Int)
: Called every time a beat is hit from the PlayState. -
sectionHit(section:Int)
: Called every time a section is hit from the PlayState. -
update(elapsed:Float)
: Called every frame.
Written for EE v1.1.0