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Remove superfluous closing para tags
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JRaspass committed Jan 13, 2020
1 parent f96c379 commit 7d86d66
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions routes/types.go
Original file line number Diff line number Diff line change
Expand Up @@ -218,7 +218,7 @@ A Partridge in a Pear Tree.</blockquote>`,
}, {
"", "",
"emirp-numbers", "Emirp Numbers", "Sequence", "", "",
"An emirp (prime spelled backwards) is a prime number that results in a different prime when its decimal digits are reversed. For example both <b>13</b> and <b>31</b> are emirps.</p><p>Print all the emirp numbers from <b>1</b> to <b>1000</b> inclusive, each on their own line.</p>",
"An emirp (prime spelled backwards) is a prime number that results in a different prime when its decimal digits are reversed. For example both <b>13</b> and <b>31</b> are emirps.<p>Print all the emirp numbers from <b>1</b> to <b>1000</b> inclusive, each on their own line.</p>",
}, {
"", "",
"evil-numbers", "Evil Numbers", "Sequence", "", "",
Expand All @@ -230,7 +230,7 @@ A Partridge in a Pear Tree.</blockquote>`,
}, {
"", "",
"fizz-buzz", "Fizz Buzz", "Sequence", "", "",
"Print the numbers from <b>1</b> to <b>100</b> inclusive, each on their own line.</p><p>If, however, the number is a multiple of <b>three</b> then print <b>Fizz</b> instead, and if the number is a multiple of <b>five</b> then print <b>Buzz</b>.</p><p>For numbers which are multiples of <b>both three and five</b> then print <b>FizzBuzz</b>.</p>",
"Print the numbers from <b>1</b> to <b>100</b> inclusive, each on their own line.<p>If, however, the number is a multiple of <b>three</b> then print <b>Fizz</b> instead, and if the number is a multiple of <b>five</b> then print <b>Buzz</b>.<p>For numbers which are multiples of <b>both three and five</b> then print <b>FizzBuzz</b>.</p>",
}, {
"", "",
"happy-numbers", "Happy Numbers", "Sequence", "", "",
Expand Down Expand Up @@ -286,7 +286,7 @@ A Partridge in a Pear Tree.</blockquote>`,
}, {
"", "",
"rock-paper-scissors-spock-lizard", "Rock-paper-scissors-Spock-lizard", "Gaming", "", "",
"✂ cuts 📄 covers 💎 crushes 🦎 poisons 🖖 smashes ✂ decapitates 🦎 eats 📄 disproves 🖖 vaporizes 💎 crushes ✂.</p><p><a href=http://www.samkass.com/theories/RPSSL.html>http://www.samkass.com/theories/RPSSL.html</a></p><ul><li>Rock is represented by <a href=//emojipedia.org/gem-stone/>“💎” (U+1F48E Gem Stone)</a>, though may be replaced by <a href=//emojipedia.org/rock/>“Rock” when Unicode 13.0 ships in 2020</a>.<li>Paper is represented by <a href=//emojipedia.org/page-facing-up/>“📄” (U+1F4C4 Page Facing Up)</a>.<li>Scissors are represented by <a href=//emojipedia.org/black-scissors/>“✂” (U+2702 Black Scissors)</a>, note <b>without</b> the U+FE0F variation selector.<li>Spock is represented by <a href=//emojipedia.org/raised-hand-with-part-between-middle-and-ring-fingers/>“🖖” (U+1F596 Raised Hand With Part Between Middle and Ring Fingers)</a>.<li>Lizard is represented by <a href=//emojipedia.org/lizard/>“🦎” (U+1F98E Lizard)</a>.</ul>",
"✂ cuts 📄 covers 💎 crushes 🦎 poisons 🖖 smashes ✂ decapitates 🦎 eats 📄 disproves 🖖 vaporizes 💎 crushes ✂.<p><a href=http://www.samkass.com/theories/RPSSL.html>http://www.samkass.com/theories/RPSSL.html</a></p><ul><li>Rock is represented by <a href=//emojipedia.org/gem-stone/>“💎” (U+1F48E Gem Stone)</a>, though may be replaced by <a href=//emojipedia.org/rock/>“Rock” when Unicode 13.0 ships in 2020</a>.<li>Paper is represented by <a href=//emojipedia.org/page-facing-up/>“📄” (U+1F4C4 Page Facing Up)</a>.<li>Scissors are represented by <a href=//emojipedia.org/black-scissors/>“✂” (U+2702 Black Scissors)</a>, note <b>without</b> the U+FE0F variation selector.<li>Spock is represented by <a href=//emojipedia.org/raised-hand-with-part-between-middle-and-ring-fingers/>“🖖” (U+1F596 Raised Hand With Part Between Middle and Ring Fingers)</a>.<li>Lizard is represented by <a href=//emojipedia.org/lizard/>“🦎” (U+1F98E Lizard)</a>.</ul>",
}, {
"", "",
"roman-to-arabic", "Roman to Arabic", "Transform", "", "",
Expand Down Expand Up @@ -358,7 +358,7 @@ A Partridge in a Pear Tree.</blockquote>`,
}, {
"", "",
"ten-pin-bowling", "Ten-pin Bowling", "Gaming", "", "",
"Given a series of ten-pin bowling scoreboards, determine the final scores based on the <a href=//www.wikihow.com/Score-Bowling>traditional scoring method</a>.<p>A game consists of ten frames. Each frame, players get up to two rolls to knock down all ten pins.<p>If a player gets a strike in the final frame, they get two extra rolls. If they get a strike in one of the first nine frames, the value of the following two rolls, which may cover multiple frames, is added as a bonus.<p>If a player gets a spare in the final frame, they get one extra roll. If they get a spare in one of the first nine frames, the value of the following roll is added as a bonus.</p><p>Each argument represents one game of bowling for one player. For each roll, a single character represents the number of pins knocked down. Frames are separated by spaces. The following symbols are used.</p><div><table><thead><tr><th>Symbol<th>Description<tbody><tr><th>X<td>Strike - all ten pins were knocked down on the first roll of a frame, or the bonus rolls of the final frame. A strike in the first nine frames is represented by a space followed by an X, as if the strike happened on the frame’s second roll, even though the frame consists of a single roll.<tr><th>/<td>Spare - all remaining pins were knocked down on the second roll of a frame, or the second bonus roll of the final frame.<tr><th>F<td>Foul - part of the bowler’s body went past the foul line.<tr><th>-<td>Miss - No pins were knocked down.<tr><th>⑤⑥⑦⑧<td>Split - the foremost pin is knocked down and there is a gap of at least one pin between the pins that remain standing.</table></div><p>Output the total score for each game on a separate line. The total score is the total number of pins knocked down plus strike and spare bonuses.</p>",
"Given a series of ten-pin bowling scoreboards, determine the final scores based on the <a href=//www.wikihow.com/Score-Bowling>traditional scoring method</a>.<p>A game consists of ten frames. Each frame, players get up to two rolls to knock down all ten pins.<p>If a player gets a strike in the final frame, they get two extra rolls. If they get a strike in one of the first nine frames, the value of the following two rolls, which may cover multiple frames, is added as a bonus.<p>If a player gets a spare in the final frame, they get one extra roll. If they get a spare in one of the first nine frames, the value of the following roll is added as a bonus.<p>Each argument represents one game of bowling for one player. For each roll, a single character represents the number of pins knocked down. Frames are separated by spaces. The following symbols are used.</p><div><table><thead><tr><th>Symbol<th>Description<tbody><tr><th>X<td>Strike - all ten pins were knocked down on the first roll of a frame, or the bonus rolls of the final frame. A strike in the first nine frames is represented by a space followed by an X, as if the strike happened on the frame’s second roll, even though the frame consists of a single roll.<tr><th>/<td>Spare - all remaining pins were knocked down on the second roll of a frame, or the second bonus roll of the final frame.<tr><th>F<td>Foul - part of the bowler’s body went past the foul line.<tr><th>-<td>Miss - No pins were knocked down.<tr><th>⑤⑥⑦⑧<td>Split - the foremost pin is knocked down and there is a gap of at least one pin between the pins that remain standing.</table></div><p>Output the total score for each game on a separate line. The total score is the total number of pins knocked down plus strike and spare bonuses.</p>",
}, {
"", "",
"λ", "λ", "Mathematics", "", "",
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