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Return of the Obra Dinn-like dither shader implementation using Unity's new URP Render Graph

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SinanErmis/ReturnOfTheObraDinn_Unity_URP_RenderGraph

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Unity URP Return of the Obra Dinn Shader

This package contains Return of the Obra Dinn style dither implementation using Unity's new Render Graph feature. This method is originally created by Lucas Pope for the awesome game Return of the Obra Dinn, and I converted an implementation of the method by Madalski which he explains in detail in this video. I simply ported it from the Built-in RP workflow to Unity's new Render Graph feature.

Minimum Unity version

Unity 6 or above is required.

Installation

  1. Open UPM: "Window/Package Manager"
  2. Click "+" button at the top left
  3. Select "Add package from git URL" and paste following URL:
https://github.com/SinanErmis/ReturnOfTheObraDinn_Unity_URP_RenderGraph.git

How to use?

There are two main ways to use:

  • Either add Dither Render Feature to your render pipeline asset and attach necessary materials.
  • Or inject render pass to pipeline programmatically. More info can be found here.

License

MIT

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Return of the Obra Dinn-like dither shader implementation using Unity's new URP Render Graph

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