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The second challenge of the Electronic Arts Software Engineering Virtual Experience Program is my customized C++ version of the Vax-man game.

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EA_Games_Vax_Man_C++_Version

The second challenge of the Electronic Arts Software Engineering Virtual Experience Program is my customized C++ version of the Vax-man game.

Vax_man

Python is an excellent development language. But it has performance limits. When implementing more resource-intensive games, the industry standards are C++ and C#. The choice of language will depend on the platform you use. EA work is done on C++ That is why we have chosen it besides being more of a C++ user considering it's the main language used within Unreal Engine.

To recap, we are building a new game called Vax-Man. The rules are similar to Pac-Man with several notable exceptions:

  • Vax-Man can kill a ghost if he comes into contact with it (vaccinates it).
  • Contact with a ghost does not kill Vax-Man.
  • Each ghost that has not yet been hit multiplies itself every 30 seconds (the infection grows).
  • The goal of the game is to collect all the dots before the number of ghosts grows to 32 times the original number.

Dependencies

  • Visual Studio Code or your preferred C++ IDE
  • Qt Library

Forked from: https://github.com/dzui42unit/pacman
Edited by: Simo Messek

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The second challenge of the Electronic Arts Software Engineering Virtual Experience Program is my customized C++ version of the Vax-man game.

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