In RE8 mode or MHRise mode, BNKs will not be properly shortened if you replace a WEM with a new, smaller file. All values are properly updated, but any remaining size is just left as junk data at the end of the file, causing malfunctions.
Solution to fix: Open .bnk in a hex editor, locate the last bits of the old file, and remove everything that comes after them, if you're messing with a sound that is not the last one on the file.
In RE8 mode or MHRise mode, BNKs will not be properly shortened if you replace a WEM with a new, smaller file. All values are properly updated, but any remaining size is just left as junk data at the end of the file, causing malfunctions.
Solution to fix: Open .bnk in a hex editor, locate the last bits of the old file, and remove everything that comes after them, if you're messing with a sound that is not the last one on the file.