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Contextual hints that never move anything: workspace badges, with an opt-in auto-switch #199

Description

@demortes

Goal

Tell the commander when something relevant happened on another workspace without changing what is on screen.

Scope

  • A badge/dot on a workspace tab when one of its cards has something new that matters (docked at a construction depot, a mission finished or is about to expire, a community goal tier, new Galnet article). Cleared when the workspace is opened.
  • Which events raise a badge is configurable per workspace and defaults to a small useful set.
  • Optional, off by default: auto-switch to a workspace on a chosen event (e.g. on docking), clearly labelled in Settings. Never on by default and never switches while the commander is interacting.
  • Badges do not change layout size (no jumps).

Acceptance criteria

  • Badges appear and clear correctly and never shift the tab strip.
  • Auto-switch is off by default and can be toggled per event.
  • Developer mode can trigger each hint without the game (AGENTS.md rule 7).

Depends on the workspace UI.

Part of the epic #194.

🤖 Generated with Claude Code

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    area:uiAvalonia dashboard & viewsenhancementNew feature or request

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