Baking App is the fourth project of Udacity Android Developer Nanodegree Program.
I did productionize an app, taking it from a no state to a production-ready state. This involves finding and handling error cases, adding accessibility features, allowing for localization, adding a widget, and adding a library.
As a working Android developer, you often have to create and implement apps where you are responsible for designing and planning the steps you need to take to create a production-ready app. Unlike Popular Movies where we gave you an implementation guide, it will be up to you to figure things out for the Baking App.
In this project I did:
- Use RecyclerView inside a RecyclerView
- Use MediaPlayer/Exoplayer to display videos.
- Handle error cases in Android.
- Add a widget to the app experience.
- Leverage a third-party library in the app.
- Use Fragments to create a responsive design that works on phones and tablets.
- App should display recipes from provided network resource.
- App should allow navigation between individual recipes and recipe steps.
- App uses RecyclerView and can handle recipe steps that include videos or images.
- App conforms to common standards found in the Android Nanodegree General Project Guidelines.
- Application uses Master Detail Flow to display recipe steps and navigation between them.
- Application uses Exoplayer to display videos.
- Application properly initializes and releases video assets when appropriate.
- Application should properly retrieve media assets from the provided network links. It should properly handle network requests.
- Application makes use of Espresso to test aspects of the UI.
- Application sensibly utilizes a third-party library to enhance the app's features. That could be helper library to interface with Content Providers if you choose to store the recipes, a UI binding library to avoid writing findViewById a bunch of times, or something similar.
- Application has a companion homescreen widget.
- Widget displays ingredient list for desired recipe.