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All zones are prepared for play + some balance changes of zone sizes
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Shemplo committed Apr 22, 2021
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14 changes: 7 additions & 7 deletions Middle Earth/RMG.txt
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Pack Map Zone Connections
Field count Options Type Restrictions Player towns Neutral towns Town types Minimum mines Mine Density Terrain Monsters Treasure Options Zones Options Restrictions
Town Terrain Zone type Pack new Map new Zone new Connection new Name Description Town selection Heroes Mirror Tags Max Battle Rounds Name Minimum Size Maximum Size Artifacts Combo Arts Spells Secondary skills Objects Rock blocks Zone sparseness Special weeks disabled Spell Research Anarchy Id human start computer start Treasure Junction Base Size Minimum human positions Maximum human positions Minimum total positions Maximum total positions Ownership Minimum towns Minimum castles Town Density Castle Density Minimum towns Minimum castles Town Density Castle Density Towns are of same type Castle Rampart Tower Inferno Necropolis Dungeon Stronghold Fortress Conflux Cove Wood Mercury Ore Sulfur Crystal Gems Gold Wood Mercury Ore Sulfur Crystal Gems Gold Match to town Dirt Sand Grass Snow Swamp Rough Cave Lava Highlands Wasteland Strength Match to town Neutral Castle Rampart Tower Inferno Necropolis Dungeon Stronghold Fortress Conflux Cove Low High Density Low High Density Low High Density Placement Objects Minimum objects Image settings Force neutral creatures Allow non-coherent road Zone repulsion Town Hint Monsters disposition (standard) Monsters disposition (custom) Monsters joining percentage Monsters join only for money Zone 1 Zone 2 Value Wide Border Guard Road Type Fictive Portal repulsion Minimum human positions Maximum human positions Minimum total positions Maximum total positions
10 10 4 7 10 12 4 Middle Earth There are 2 ways between you and opponent (middle earth), decide which one you will choose, but also know that there is also secret tonnel full of dangerous monsters and treasures. Middle Earth 16 16 -12 -18 -24 -30 -36 -52 -63 -64 -65 -66 -67 -68 -71 -72 -83 -86 -87 -88 -89 -90 -91 -92 -98 -109 -110 -111 -112 -113 -114 -115 -116 -117 -118 -119 -120 -121 -122 -123 -124 -125 -126 -127 -128 -129 -130 -131 -132 -133 -134 -135 -136 -137 -138 -139 -140 -141 -142 -143 -147 -148 -149 -150 -151 -152 -153 -154 -155 -156 -157 -158 -159 -160 -161 -162 -163 -164 -0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -29 -30 -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -58 -59 -60 -61 -62 -63 -64 -65 -66 -67 -68 -69 -0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -13 -14 -15 -16 -17 -18 -19 -20 -21 -22 -23 -24 -25 -26 -27 -28 -n 2 0.3 x 1 x 40 1 2 2 2 1 1 x x x x x x x x x x 2 1 2 1 1 1 x weak x x x x x x x x x x x 15000 25000 1 7500 12500 5 1500 5000 10 ground +76 0 d d d d +41 0 d 200 d 1 +58 0 d 200 d 2 +101 0 d 750 d d +113 0 d d d 3 +51 0 d d d 3 +23 0 d d d 3 +61 0 d d d 3 +32 0 d d d 3 +100 0 d d d 5 +112 0 d d d 3 +109 0 d d d 3 +93 0 1 d d d 10 +17 L 6 d 1000 d 1 +17 L 5 d 1000 d 3 +17 L 4 d 1000 d 5 +106 0 d 1000 d 1 +7 0 d 1000 d 1 +16 1 d d d 2 +16 3 d d d 2 +16 27 d d d 2 +16 25 d d d 2 960 260 x 3 1 x 1 4 200000 - 1 2 2 2
2 x 40 1 2 2 2 2 1 x x x x x x x x x x 2 1 2 1 1 1 x weak x x x x x x x x x x x 15000 25000 1 7500 12500 5 1500 5000 10 ground +76 0 d d d d +41 0 d 200 d 1 +58 0 d 200 d 2 +101 0 d 750 d d +113 0 d d d 3 +51 0 d d d 3 +23 0 d d d 3 +61 0 d d d 3 +32 0 d d d 3 +100 0 d d d 5 +112 0 d d d 3 +109 0 d d d 3 +93 0 1 d d d 10 +93 0 1 d d d 10 +17 L 6 d 1000 d 1 +17 L 5 d 1000 d 3 +17 L 4 d 1000 d 5 +106 0 d 1000 d 1 +7 0 d 1000 d 1 +16 1 d d d 2 +16 3 d d d 2 +16 27 d d d 2 +16 25 d d d 2 1160 260 x 3 1 x 1 5 15000 + ground 1 2 2 2
3 x 25 1 2 2 2 1 x x x 1 1 1 1 x x avg x x x x x x x x x x x 15000 20000 1 10000 15000 5 3000 6000 7 1060 379.791 3 1 x 2 4 200000 - 1 2 2 2
4 x 2 1 2 2 2 1 x x strong x 75000 175000 20 +69 0 d 200 d 5 +6 0 1 20000 30000 d d d +17 65 d 200 d 1 +80 0 d d d d 1060 260 4 0 x 2 6 15000 + ground 1 2 2 2
5 x 30 1 2 2 2 2 x x x x x x x x x x 1 1 1 x strong x x x x x x x x x x x 20000 35000 7 10000 15000 5 +12 0 2500 300 d d +69 0 d 100 d 3 +68 0 d d d 5 +67 0 d d d d +101 0 d d d d +6 0 1 10000 d d d 5 +93 0 3 2000 d d 5 +4 0 d d d 3 +144 2 d d d 3 960 380 x 0s1_p 1d1_p 3 1 x 3 5 50000 + ground 1 2 2 2
6 x 30 1 2 2 2 2 x x x x x x x x x x 1 1 1 x strong x x x x x x x x x x x 20000 35000 7 10000 15000 5 +12 0 2500 300 d d +69 0 d 100 d 3 +68 0 d d d 5 +67 0 d d d d +101 0 d d d d +6 0 1 10000 d d d 5 +93 0 3 2000 d d 5 +4 0 d d d 3 +144 2 d d d 3 1160 380 x 0s2_p 1d2_p 3 1 x 3 6 50000 + ground 1 2 2 2
7 x 15 1 2 2 2 x x x x strong x x x x x x x x x x x 30000 50000 3 15000 20000 7 5000 7500 13 +69 0 d 200 d 10 +101 0 3000 200 d d +93 0 4 3000 d d 10 +6 0 0 L 5 d d d 3 +58 0 d d d d +41 0 d d d 1 +25 0 d 300 d 1 1060 300 x 3 1 x 5 7 30000 - teleport x 1 2 2 2
10 10 4 7 10 12 4 Middle Earth There are 2 ways between you and opponent (middle earth), decide which one you will choose, but also know that there is also secret tonnel full of dangerous monsters and treasures. Middle Earth 9 16 -12 -18 -24 -30 -36 -52 -63 -64 -65 -66 -67 -68 -71 -72 -83 -86 -87 -88 -89 -90 -91 -92 -98 -109 -110 -111 -112 -113 -114 -115 -116 -117 -118 -119 -120 -121 -122 -123 -124 -125 -126 -127 -128 -129 -130 -131 -132 -133 -134 -135 -136 -137 -138 -139 -140 -141 -142 -143 -147 -148 -149 -150 -151 -152 -153 -154 -155 -156 -157 -158 -159 -160 -161 -162 -163 -164 -0 -1 -3 -4 -6 -7 -8 -9 -18 -22 -23 -26 -29 -36 -37 -38 -47 -53 -54 -55 -59 -60 -61 -62 -0 -2 -4 -5 -8 -11 -14 -15 -17 -18 -20 -21 -27 -28 -n 2 0.3 x 1 x 20 1 2 2 2 1 1 x x x x x x x x x x 2 1 2 1 1 1 x weak x x x x x x x x x x x 10500 20000 2 3500 10000 4 500 3000 10 ground +76 0 1000 2500 d d +41 0 d 200 d 1 +58 0 d 200 d 2 +101 0 1000 500 d d +113 0 d d d 3 +51 0 d d d 3 +23 0 d d d 3 +61 0 d d d 3 +32 0 d d d 3 +100 0 d d d 5 +112 0 d d d 3 +109 0 d d d 3 +93 0 1 d d d 10 +93 0 1 d d d 10 +17 L 6 d 1000 d 1 +17 L 5 d 1000 d 3 +17 L 4 d 1000 d 5 +106 0 d 1000 d 1 +7 0 d 1000 d 1 +16 1 d d d 2 +16 3 d d d 2 +16 27 d d d 2 +16 25 d d d 2 +38 0 d d d 3 +12 0 d d d d +49 0 d d d 4 +39 0 d d d 5 960 280 x 3 1 x 1 4 200000 - 1 2 2 2
2 x 20 1 2 2 2 2 1 x x x x x x x x x x 2 1 2 1 1 1 x weak x x x x x x x x x x x 10500 20000 2 3500 10000 4 500 3000 10 ground +76 0 1000 2500 d d +41 0 d 200 d 1 +58 0 d 200 d 2 +101 0 1000 500 d d +113 0 d d d 3 +51 0 d d d 3 +23 0 d d d 3 +61 0 d d d 3 +32 0 d d d 3 +100 0 d d d 5 +112 0 d d d 3 +109 0 d d d 3 +93 0 1 d d d 10 +93 0 1 d d d 10 +17 L 6 d 1000 d 1 +17 L 5 d 1000 d 3 +17 L 4 d 1000 d 5 +106 0 d 1000 d 1 +7 0 d 1000 d 1 +16 1 d d d 2 +16 3 d d d 2 +16 27 d d d 2 +16 25 d d d 2 +38 0 d d d 3 +12 0 d d d d +49 0 d d d 4 +39 0 d d d 5 1160 280 x 3 1 x 1 5 15000 + ground 1 2 2 2
3 x 25 1 2 2 2 1 x 1 1 1 x avg x x x x x x x x x x x 15000 30000 1 10000 15000 5 3000 6000 7 +58 0 d d d 2 +16 27 d d d 5 +144 5 d d d 3 +81 0 d d d 4 +144 2 d d d 2 +39 0 d d d 5 +17 65 d d d 1 +17 78 d d d 3 +12 0 d 200 d d +79 2 d 200 d d +79 4 d 200 d d +79 5 d 200 d d +144 7 d d d 2 +99 0 d d d 2 +79 1 d 200 d d +101 0 1000 500 d d +69 0 d 100 d 5 1060.21 379.791 3 1 x 2 4 200000 - 1 2 2 2
4 x 5 1 2 2 2 1 x x strong x 50000 175000 15 +69 0 d 200 d 5 +6 0 1 20000 30000 d d d +17 65 d 200 d 1 +80 0 d d d d +49 0 1000 d d 2 1060 280 4 0 x 2 6 15000 + ground 1 2 2 2
5 x 30 1 2 2 2 2 x x x x x x x x x x 1 1 1 1 x strong x x x x x x x x x x x 20000 35000 5 10000 15000 7 100 9500 5 +12 0 2500 300 d d +69 0 d 100 d 3 +68 0 d d d 4 +67 0 d d d d +101 0 d d d d +6 0 1 10000 d d d 5 +93 0 3 2000 d d 5 +4 0 d d d 3 +144 2 d d d 3 +41 0 d d d 1 +25 0 d d d 1 960 380 x 0s1_p 1d1_p 3 1 x 3 5 50000 + ground 1 2 2 2
6 x 30 1 2 2 2 2 x x x x x x x x x x 1 1 1 1 x strong x x x x x x x x x x x 20000 35000 5 10000 15000 7 100 9500 5 +12 0 2500 300 d d +69 0 d 100 d 3 +68 0 d d d 4 +67 0 d d d d +101 0 d d d d +6 0 1 10000 d d d 5 +93 0 3 2000 d d 5 +4 0 d d d 3 +144 2 d d d 3 +41 0 d d d 1 +25 0 d d d 1 1160 380 x 0s2_p 1d2_p 3 1 x 3 6 50000 + ground 1 2 2 2
7 x 15 1 2 2 2 x x x x strong x x x x x x x x x x x 30000 50000 5 15000 20000 7 5000 7500 11 +69 0 d 200 d 10 +101 0 3000 200 d d +93 0 4 d d d 10 +6 0 0 L 5 d d d 3 +58 0 d d d 2 +41 0 d d d 1 +25 0 d 300 d 1 +2 0 1000 d d 1 +49 0 1000 d d 2 +146 3 d d d 1 +16 24 d d d 2 +16 29 3000 d d 3 1060 320 x 3 1 x 5 7 30000 - teleport x 1 2 2 2
6 7 30000 - teleport x 1 2 2 2
23 changes: 21 additions & 2 deletions README.md
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Expand Up @@ -20,26 +20,45 @@ one knows what awaits you on that path, you may need a guide or strong army. Wel

_Rules is under correction now. Coming soon..._

* Initial set up: fast roads, no water, normal monsters, 160%.
* You have to play with 1 hero which was chosen at the beginning of game.
You are defeated if you lose this hero (in any way).
* If two heroes are lost (disappeared) after battle the winner is the player
who make the last shot (even if it was made by summoned creature or magic spell).
* If battle can't be finished (f.e. if two players have army of ghosts) the
winner is the player with bigger sum of characteristics (if sums are equal
then by tossing a coin).
* Since **126** you can recruit one more hero from tavern. This actions is allowed only once, it means
* Since **127** you can recruit one more hero from tavern. This actions is allowed only once, it means
that if you lose the second hero (even if it can surrender or retreat), you have to finish the game
having only 1 (main) hero. The second hero **can't attack** opponent heroes and **can't be attacked**
with opponent heroes.
* Second hero can't block path on road if there is only 1 tile in width between
any obstacles. If second hero have no more move points and blocks the route then you have to banish him
(and never buy any other second heroes).
* Restarts are allowed (?) times until 112 (inclusive).
* Each player have 1 restart until 112 (inclusive).

### Template

Scheme of this template:

![Template schema](template.png)

There are 2 players zones (1-red and 2-blue) that are full of different resources and monster buildings
of 5, 6 and 7 levels, but there are not artifacts (only in black towers which are not more than 3).
Each player zone is connected to the corresponding treasure zone (5 for red and 6 for blue). Treasure
zones full of artifacts and boxes but they are covered with a sand which makes difficult to explore them.
Also there are no any monsters buildings at all. In between treasure zones there are two possible ways:
explicit by road through the one more zone of tower (3), and implicit through portals to desert zone (7).
Main idea of tower zone (3) is a battlefield where is almost nothing useful except tower in the middle.
Main idea of desert zone (7) is a hidden attack avoiding classic battlefield. Also in desert zone you
can get extra boost for hero characteristics and skills. There is one more canyon zone (4). It's well
protected but it's the shortest path between players. If you think that you are powerful you can reach
you opponent through this path.

Example of generated map using this template is following:

![Template example](example.png)

### Artifacts

_Rules is under correction now. Coming soon..._
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