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[SPH] Implement azimuthally integrated render #1607
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Thanks @tdavidcl for opening this PR! You can do multiple things directly here: Once the workflow completes a message will appear displaying informations related to the run. Also the PR gets automatically reviewed by gemini, you can: |
Summary of ChangesHello @tdavidcl, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request enhances the SPH rendering capabilities by introducing a novel azymuthally integrated rendering mode. This feature allows for the computation of field integrals along ring-shaped paths, which is particularly useful for analyzing systems with cylindrical symmetry or for specific projection techniques. The changes involve defining a new geometric primitive for ring rays, implementing efficient intersection tests, and integrating this into the existing rendering pipeline with Python accessibility. Highlights
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Code Review
This pull request introduces an azimuthally integrated render feature. The implementation adds a RingRay struct for intersection testing and the core logic in compute_azymuthal_integ, along with Python bindings. The code is generally well-structured, but I've identified some areas for improvement regarding performance, accuracy, and code duplication. My review includes suggestions to pre-calculate vectors for better performance, increase the precision of a numerical integration, and refactor duplicated code for improved maintainability.
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
Workflow reportworkflow report corresponding to commit c078fd6 Pre-commit check reportPre-commit check: ✅ Test pipeline can run. Clang-tidy diff reportNo relevant changes found. You should now go back to your normal life and enjoy a hopefully sunny day while waiting for the review. Doxygen diff with
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