Face deforms after a movement, bones or morph? #507
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Hello everyone! I made a full retarget of ALSv4 (marketplace) with my custom character Daz Gen8.1 skeleton converted to Epic skeleton. When my character moves, rotating the head moves my character’s entire face, then returns to its place once the character is at the stop. My skeleton has facial bones for the morphs and facial expressions I want to keep... Have you had this kind of problem before, physic? This is the first time I've encountered this problem... Thanks a lot! |
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Replies: 2 comments 1 reply
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I've noticed that by removing the facial bones from my skeleton I no longer have this problem. I've never had this before, and I'm discovering it with ALS, except that I'd like to keep them for facial animation. And it's not a problem of animations because I don't have this problem in the sequencer, I guess there's something related to ALS probably a node, bones are child to the head though... would you have an idea? |
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This is a tricky one! But there is a solution: Let me know if it worked for you. Good luck! |
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This is a tricky one! But there is a solution:
Sixze/ALS-Refactored#596
Let me know if it worked for you. Good luck!