Game prototype exploring the gambits mechanic seen in Final Fantasy 12, with mobile idle game leanings.
For the purposes of testing, building for Chrome, portrait mobile, Galaxy Note 8 (personal device, lots of room) and desktop Chrome.
https://shadowedgold.github.io/game-prototype-1/
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Progression System
- Levels up to 100
- Gaining levels grant stat increases
- Defeating enemies awards XP and BP
- Earn BP equal to your level to get LP
- Spend LP to unlock the ability to use new equipment, items, gambit slots or skills
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Equipment
- Different weapons, armour and accessories
- Accessories still WIP
- Status immunity complete
- Affinities complete
- Other things like vampirism and increased luck incomplete
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Crafting
- Recipe list incomplete
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Different areas
- Different enemies will spawn in different areas
- Area list incomplete
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Enemies
- Enemy list incomplete
- Enemy abilities incomplete
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Status Effects
- Can apply and remove status effects like slow, fast, poisoned, etc. with items
- Status effects expire automatically after time
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Elements
- 4 elements: air, earth, fire, water
- Attacks and items can do elemental damage
- When you take elemental damage you can:
- be weak to it (x2 damage)
- take the same amount of damage as usual
- be resistant to it (1/2 damage)
- be immune to it (0 damage)
- absorb it (instead of taking damage, healed)
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Items
- Can use items to heal, do damage, add or remove status effects
- Need to complete recipe list and add more crafting ingredients before more items are obtainable in game without using a button made for testing
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Gambits
- Can set, turn off and reprioritise automatic actions based on conditions
- Need to add more conditions
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Bestiary
- As you see new enemies, and defeat them, more info is added to the bestiary
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Skills
- Currently you can only Attack, need to finish implementing Steal, Taunt, etc.