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game-prototype-1

Game prototype exploring the gambits mechanic seen in Final Fantasy 12, with mobile idle game leanings.

For the purposes of testing, building for Chrome, portrait mobile, Galaxy Note 8 (personal device, lots of room) and desktop Chrome.

https://shadowedgold.github.io/game-prototype-1/

Current build includes:

  • Progression System

    • Levels up to 100
    • Gaining levels grant stat increases
    • Defeating enemies awards XP and BP
    • Earn BP equal to your level to get LP
    • Spend LP to unlock the ability to use new equipment, items, gambit slots or skills
  • Equipment

    • Different weapons, armour and accessories
    • Accessories still WIP
      • Status immunity complete
      • Affinities complete
      • Other things like vampirism and increased luck incomplete
  • Crafting

    • Recipe list incomplete
  • Different areas

    • Different enemies will spawn in different areas
    • Area list incomplete
  • Enemies

    • Enemy list incomplete
    • Enemy abilities incomplete
  • Status Effects

    • Can apply and remove status effects like slow, fast, poisoned, etc. with items
    • Status effects expire automatically after time
  • Elements

    • 4 elements: air, earth, fire, water
    • Attacks and items can do elemental damage
    • When you take elemental damage you can:
      • be weak to it (x2 damage)
      • take the same amount of damage as usual
      • be resistant to it (1/2 damage)
      • be immune to it (0 damage)
      • absorb it (instead of taking damage, healed)
  • Items

    • Can use items to heal, do damage, add or remove status effects
    • Need to complete recipe list and add more crafting ingredients before more items are obtainable in game without using a button made for testing
  • Gambits

    • Can set, turn off and reprioritise automatic actions based on conditions
    • Need to add more conditions
  • Bestiary

    • As you see new enemies, and defeat them, more info is added to the bestiary
  • Skills

    • Currently you can only Attack, need to finish implementing Steal, Taunt, etc.

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